15 lines
542 B
C#
15 lines
542 B
C#
// Derived from https://github.com/Xiexe/Xiexes-Unity-Shaders
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// with Xiexe's permission. For compatibility's sake, though,
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// I've kept the namespaces seperate but similar.
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// SCSS multi gradients are expected to have 8/16 instead of 5 entries
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using System.Collections.Generic;
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using UnityEngine;
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namespace SilentCelShading.Unity
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{
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public class SCSSMultiGradient : ScriptableObject {
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public string uniqueName = "New Gradient";
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public List<Gradient> gradients = new List<Gradient>();
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public List<int> order = new List<int>();
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}
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} |