// Derived from https://github.com/Xiexe/Xiexes-Unity-Shaders // with Xiexe's permission. For compatibility's sake, though, // I've kept the namespaces seperate but similar. // SCSS multi gradients are expected to have 8/16 instead of 5 entries using System.Collections.Generic; using UnityEngine; namespace SilentCelShading.Unity { public class SCSSMultiGradient : ScriptableObject { public string uniqueName = "New Gradient"; public List gradients = new List(); public List order = new List(); } }