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456 B
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Shader "Hidden/lilToonLite"
{
Properties
{
lilProperties "DefaultLite"
lilProperties "DefaultOpaque"
}
lilPassShaderName "Hidden/ltspass_lite_opaque"
lilSubShaderTags {"RenderType" = "Opaque" "Queue" = "Geometry"}
lilSubShaderBRP "DefaultUsePass"
lilSubShaderLWRP "DefaultUsePass"
lilSubShaderURP "DefaultUsePass"
lilSubShaderHDRP "DefaultUsePass"
CustomEditor "*LIL_EDITOR_NAME*"
}