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Shader "Hidden/lilToonOutline"
{
Properties
{
lilProperties "Default"
lilProperties "DefaultOpaque"
}
lilPassShaderName "Hidden/ltspass_opaque"
lilSubShaderTags {"RenderType" = "Opaque" "Queue" = "Geometry"}
lilSubShaderBRP "DefaultUsePassOutline"
lilSubShaderLWRP "DefaultUsePassOutline"
lilSubShaderURP "DefaultUsePassOutline"
lilSubShaderHDRP "DefaultUsePassOutline"
CustomEditor "*LIL_EDITOR_NAME*"
}