36 lines
878 B
Plaintext
36 lines
878 B
Plaintext
Shader "Custom/DepthOnly"
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{
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct v2f
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{
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float4 pos : SV_POSITION;
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float depth : TEXCOORD0;
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};
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v2f vert(appdata_base v)
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{
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v2f o;
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o.pos = UnityObjectToClipPos(v.vertex);
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o.depth = o.pos.z / o.pos.w;
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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// Output depth as grayscale
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return fixed4((i.depth / 2), (i.depth / 2), (i.depth / 2), 1.0);
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}
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ENDCG
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}
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}
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FallBack "Diffuse"
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} |