294 lines
9.9 KiB
HLSL
294 lines
9.9 KiB
HLSL
#ifndef LIL_REPLACE_KEYWORDS_INCLUDED
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#define LIL_REPLACE_KEYWORDS_INCLUDED
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//----------------------------------------------------------------------------------------------------------------------
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// AvatarEncryption
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//#define LIL_FEATURE_ENCRYPTION
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//----------------------------------------------------------------------------------------------------------------------
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// Ignore shader setting
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#define LIL_IGNORE_SHADERSETTING
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//----------------------------------------------------------------------------------------------------------------------
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// Shader keyword list
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// Built-in keyword Replace
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// ------------------------------------ --------------------------------------------------------------------------------
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// UNITY_UI_ALPHACLIP LIL_RENDER 1
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// UNITY_UI_CLIP_RECT LIL_RENDER 2
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// ------------------------------------ --------------------------------------------------------------------------------
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// EFFECT_HUE_VARIATION LIL_FEATURE_MAIN_GRADATION_MAP LIL_FEATURE_MAIN_TONE_CORRECTION
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// _COLORADDSUBDIFF_ON LIL_FEATURE_MAIN2ND
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// _COLORCOLOR_ON LIL_FEATURE_MAIN3RD
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// _SUNDISK_NONE LIL_FEATURE_ANIMATE_DECAL
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// GEOM_TYPE_FROND LIL_FEATURE_LAYER_DISSOLVE
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// _COLOROVERLAY_ON LIL_FEATURE_ALPHAMASK
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// ------------------------------------ --------------------------------------------------------------------------------
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// _REQUIRE_UV2 LIL_FEATURE_SHADOW
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// ANTI_FLICKER LIL_FEATURE_BACKLIGHT
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// _EMISSION LIL_FEATURE_EMISSION_1ST
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// GEOM_TYPE_BRANCH LIL_FEATURE_EMISSION_2ND
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// _SUNDISK_SIMPLE LIL_FEATURE_EmissionBlendMask LIL_FEATURE_Emission2ndBlendMask
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// ------------------------------------ --------------------------------------------------------------------------------
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// _NORMALMAP LIL_FEATURE_NORMAL_1ST
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// EFFECT_BUMP LIL_FEATURE_NORMAL_2ND
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// SOURCE_GBUFFER LIL_FEATURE_ANISOTROPY
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// _GLOSSYREFLECTIONS_OFF LIL_FEATURE_REFLECTION
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// _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A LIL_FEATURE_MATCAP
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// _SPECULARHIGHLIGHTS_OFF LIL_FEATURE_MATCAP_2ND
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// GEOM_TYPE_MESH LIL_FEATURE_MatCapBumpMap LIL_FEATURE_MatCap2ndBumpMap
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// _METALLICGLOSSMAP LIL_FEATURE_RIMLIGHT
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// GEOM_TYPE_LEAF LIL_FEATURE_RIMLIGHT_DIRECTION
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// _SPECGLOSSMAP LIL_FEATURE_GLITTER
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// ------------------------------------ --------------------------------------------------------------------------------
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// _PARALLAXMAP LIL_FEATURE_PARALLAX
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// PIXELSNAP_ON LIL_FEATURE_POM
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// _FADING_ON LIL_FEATURE_DISTANCE_FADE
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// _MAPPING_6_FRAMES_LAYOUT LIL_FEATURE_AUDIOLINK
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// _SUNDISK_HIGH_QUALITY LIL_FEATURE_AUDIOLINK_LOCAL
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// GEOM_TYPE_BRANCH_DETAIL LIL_FEATURE_DISSOLVE
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// ------------------------------------ --------------------------------------------------------------------------------
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// _DETAIL_MULX2 LIL_FEATURE_OUTLINE_TONE_CORRECTION
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// removed
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// BILLBOARD_FACE_CAMERA_POS LIL_FEATURE_CLIPPING_CANCELLER
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// ETC1_EXTERNAL_ALPHA LIL_MULTI_OUTLINE
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//----------------------------------------------------------------------------------------------------------------------
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// Replace keyword to transparent mode
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#if defined(UNITY_UI_CLIP_RECT) || defined(LIL_REFRACTION)
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#define LIL_RENDER 2
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#elif defined(UNITY_UI_ALPHACLIP) || defined(LIL_FUR)
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#define LIL_RENDER 1
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#else
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#define LIL_RENDER 0
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#endif
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#if defined(UNITY_UI_CLIP_RECT)
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#undef UNITY_UI_CLIP_RECT
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#endif
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#if defined(UNITY_UI_ALPHACLIP)
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#undef UNITY_UI_ALPHACLIP
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#endif
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//----------------------------------------------------------------------------------------------------------------------
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// Replace keyword to shader setting
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#if defined(EFFECT_HUE_VARIATION)
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#define LIL_FEATURE_MAIN_TONE_CORRECTION
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#define LIL_FEATURE_MAIN_GRADATION_MAP
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#undef EFFECT_HUE_VARIATION
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#endif
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#if defined(_COLORADDSUBDIFF_ON)
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#define LIL_FEATURE_MAIN2ND
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#undef _COLORADDSUBDIFF_ON
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#endif
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#if defined(_COLORCOLOR_ON)
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#define LIL_FEATURE_MAIN3RD
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#undef _COLORCOLOR_ON
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#endif
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#if defined(_SUNDISK_NONE)
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#define LIL_FEATURE_ANIMATE_DECAL
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#undef _SUNDISK_NONE
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#endif
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#if defined(GEOM_TYPE_FROND)
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#define LIL_FEATURE_LAYER_DISSOLVE
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#undef GEOM_TYPE_FROND
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#endif
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#if defined(_COLOROVERLAY_ON)
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#define LIL_FEATURE_ALPHAMASK
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#undef _COLOROVERLAY_ON
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#endif
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#if defined(_REQUIRE_UV2)
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#define LIL_FEATURE_SHADOW
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#undef _REQUIRE_UV2
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#endif
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#if defined(ANTI_FLICKER)
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#define LIL_FEATURE_BACKLIGHT
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#undef ANTI_FLICKER
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#endif
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#if defined(_EMISSION)
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#define LIL_FEATURE_EMISSION_1ST
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#undef _EMISSION
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#endif
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#if defined(GEOM_TYPE_BRANCH)
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#define LIL_FEATURE_EMISSION_2ND
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#undef GEOM_TYPE_BRANCH
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#endif
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#if defined(_SUNDISK_SIMPLE)
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#define LIL_FEATURE_EmissionBlendMask
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#define LIL_FEATURE_Emission2ndBlendMask
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#undef _SUNDISK_SIMPLE
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#endif
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#if defined(_NORMALMAP)
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#define LIL_FEATURE_NORMAL_1ST
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#undef _NORMALMAP
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#endif
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#if defined(EFFECT_BUMP)
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#define LIL_FEATURE_NORMAL_2ND
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#undef EFFECT_BUMP
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#endif
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#if defined(SOURCE_GBUFFER)
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#define LIL_FEATURE_ANISOTROPY
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#undef SOURCE_GBUFFER
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#endif
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#if defined(_GLOSSYREFLECTIONS_OFF)
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#define LIL_FEATURE_REFLECTION
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#undef _GLOSSYREFLECTIONS_OFF
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#endif
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#if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)
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#define LIL_FEATURE_MATCAP
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#undef _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
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#endif
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#if defined(_SPECULARHIGHLIGHTS_OFF)
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#define LIL_FEATURE_MATCAP_2ND
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#undef _SPECULARHIGHLIGHTS_OFF
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#endif
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#if defined(GEOM_TYPE_MESH)
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#define LIL_FEATURE_MatCapBumpMap
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#define LIL_FEATURE_MatCap2ndBumpMap
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#undef GEOM_TYPE_MESH
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#endif
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#if defined(_METALLICGLOSSMAP)
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#define LIL_FEATURE_RIMLIGHT
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#undef _METALLICGLOSSMAP
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#endif
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#if defined(GEOM_TYPE_LEAF)
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#define LIL_FEATURE_RIMLIGHT_DIRECTION
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#undef GEOM_TYPE_LEAF
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#endif
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#if defined(_SPECGLOSSMAP)
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#define LIL_FEATURE_GLITTER
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#undef _SPECGLOSSMAP
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#endif
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#if defined(_PARALLAXMAP)
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#define LIL_FEATURE_PARALLAX
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#undef _PARALLAXMAP
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#endif
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#if defined(PIXELSNAP_ON)
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#define LIL_FEATURE_POM
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#undef PIXELSNAP_ON
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#endif
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#if defined(_FADING_ON)
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#define LIL_FEATURE_DISTANCE_FADE
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#undef _FADING_ON
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#endif
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#if defined(_MAPPING_6_FRAMES_LAYOUT)
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#define LIL_FEATURE_AUDIOLINK
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#undef _MAPPING_6_FRAMES_LAYOUT
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#endif
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#if defined(_SUNDISK_HIGH_QUALITY)
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#define LIL_FEATURE_AUDIOLINK_LOCAL
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#undef _SUNDISK_HIGH_QUALITY
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#endif
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#if defined(GEOM_TYPE_BRANCH_DETAIL)
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#define LIL_FEATURE_DISSOLVE
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#undef GEOM_TYPE_BRANCH_DETAIL
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#endif
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#if defined(_DETAIL_MULX2)
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#define LIL_FEATURE_OUTLINE_TONE_CORRECTION
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#undef _DETAIL_MULX2
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#endif
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//----------------------------------------------------------------------------------------------------------------------
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// Always defined keywords
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#define LIL_FEATURE_ANIMATE_MAIN_UV
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#define LIL_FEATURE_DECAL
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#define LIL_FEATURE_SHADOW_3RD
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#define LIL_FEATURE_SHADOW_LUT
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#define LIL_FEATURE_RECEIVE_SHADOW
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#define LIL_FEATURE_EMISSION_UV
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#define LIL_FEATURE_ANIMATE_EMISSION_UV
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#define LIL_FEATURE_EMISSION_MASK_UV
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#define LIL_FEATURE_ANIMATE_EMISSION_MASK_UV
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#define LIL_FEATURE_EMISSION_GRADATION
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#define LIL_FEATURE_AUDIOLINK_VERTEX
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#define LIL_FEATURE_CLIPPING_CANCELLER
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#define LIL_FEATURE_ANIMATE_OUTLINE_UV
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#define LIL_FEATURE_OUTLINE_RECEIVE_SHADOW
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#define LIL_FEATURE_FUR_COLLISION
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#define LIL_FEATURE_MainGradationTex
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#define LIL_FEATURE_MainColorAdjustMask
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#define LIL_FEATURE_Main2ndTex
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#define LIL_FEATURE_Main2ndBlendMask
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#define LIL_FEATURE_Main2ndDissolveMask
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#define LIL_FEATURE_Main2ndDissolveNoiseMask
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#define LIL_FEATURE_Main3rdTex
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#define LIL_FEATURE_Main3rdBlendMask
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#define LIL_FEATURE_Main3rdDissolveMask
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#define LIL_FEATURE_Main3rdDissolveNoiseMask
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#define LIL_FEATURE_AlphaMask
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#define LIL_FEATURE_BumpMap
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#define LIL_FEATURE_Bump2ndMap
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#define LIL_FEATURE_Bump2ndScaleMask
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#define LIL_FEATURE_AnisotropyTangentMap
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#define LIL_FEATURE_AnisotropyScaleMask
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#define LIL_FEATURE_AnisotropyShiftNoiseMask
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#define LIL_FEATURE_ShadowBorderMask
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#define LIL_FEATURE_ShadowBlurMask
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#define LIL_FEATURE_ShadowStrengthMask
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#define LIL_FEATURE_ShadowColorTex
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#define LIL_FEATURE_Shadow2ndColorTex
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#define LIL_FEATURE_Shadow3rdColorTex
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#define LIL_FEATURE_BacklightColorTex
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#define LIL_FEATURE_SmoothnessTex
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#define LIL_FEATURE_MetallicGlossMap
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#define LIL_FEATURE_ReflectionColorTex
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#define LIL_FEATURE_ReflectionCubeTex
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#define LIL_FEATURE_MatCapTex
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#define LIL_FEATURE_MatCapBlendMask
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#define LIL_FEATURE_MatCapBumpMap
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#define LIL_FEATURE_MatCap2ndTex
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#define LIL_FEATURE_MatCap2ndBlendMask
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#define LIL_FEATURE_MatCap2ndBumpMap
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#define LIL_FEATURE_RimColorTex
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#define LIL_FEATURE_GlitterColorTex
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#define LIL_FEATURE_GlitterShapeTex
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#define LIL_FEATURE_EmissionMap
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#define LIL_FEATURE_EmissionBlendMask
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#define LIL_FEATURE_EmissionGradTex
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#define LIL_FEATURE_Emission2ndMap
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#define LIL_FEATURE_Emission2ndBlendMask
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#define LIL_FEATURE_Emission2ndGradTex
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#define LIL_FEATURE_ParallaxMap
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#define LIL_FEATURE_AudioLinkMask
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#define LIL_FEATURE_AudioLinkLocalMap
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#define LIL_FEATURE_DissolveMask
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#define LIL_FEATURE_DissolveNoiseMask
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#define LIL_FEATURE_OutlineTex
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#define LIL_FEATURE_OutlineWidthMask
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#define LIL_FEATURE_OutlineVectorTex
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#define LIL_FEATURE_FurNoiseMask
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#define LIL_FEATURE_FurMask
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#define LIL_FEATURE_FurLengthMask
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#define LIL_FEATURE_FurVectorTex
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#endif |