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Shader "Hidden/lilToonFurTwoPass"
{
Properties
{
lilProperties "Default"
lilProperties "DefaultFurTransparent"
}
HLSLINCLUDE
#define LIL_RENDER 2
ENDHLSL
lilSubShaderTags {"RenderType" = "TransparentCutout" "Queue" = "Transparent"}
lilSubShaderBRP "DefaultFurTwoPass"
lilSubShaderLWRP "DefaultFur"
lilSubShaderURP "DefaultFurTwoPass"
lilSubShaderHDRP "DefaultFurTwoPass"
CustomEditor "*LIL_EDITOR_NAME*"
}