HoloprojStreaming/Assets/lilToon/Editor/lilPropertyNameChecker.cs

324 lines
11 KiB
C#

namespace lilToon
{
public class lilPropertyNameChecker
{
private static bool IsRenderingPropertyInternal(string name)
{
return
name.Contains("Cull") ||
name.Contains("Src") ||
name.Contains("Dst") ||
name.Contains("BlendOp") ||
name.Contains("ZClip") ||
name.Contains("ZWrite") ||
name.Contains("ZTest") ||
name.Contains("Stencil") ||
name.Contains("OffsetFactor") ||
name.Contains("OffsetUnits") ||
name.Contains("ColorMask") ||
name.Contains("AlphaToMask");
}
private static bool IsStencilPropertyInternal(string name)
{
return name.Contains("Stencil");
}
public static bool IsDummyProperty(string name)
{
bool res = false;
res = res || name == "_BaseColor";
res = res || name == "_BaseMap";
res = res || name == "_BaseColorMap";
res = res || name == "_lilToonVersion";
res = res || name.Contains("_egc");
res = res || name.Contains("_ega");
res = res || name.Contains("_e2gc");
res = res || name.Contains("_e2ga");
return res;
}
public static bool IsBaseProperty(string name)
{
bool res = false;
res = res || name == "_Invisible";
res = res || name == "_Cutoff";
res = res || name == "_FlipNormal";
res = res || name == "_BackfaceForceShadow";
res = res || name == "_BackfaceColor";
res = res || name == "_FakeShadowVector";
res = res || name == "_TriMask";
res = res || name == "_TransparentMode";
res = res || name == "_UseClippingCanceller";
res = res || name == "_AsOverlay";
return res;
}
public static bool IsLightingProperty(string name)
{
bool res = false;
res = res || name == "_LightMinLimit";
res = res || name == "_LightMaxLimit";
res = res || name == "_MonochromeLighting";
res = res || name == "_AsUnlit";
res = res || name == "_VertexLightStrength";
res = res || name == "_BeforeExposureLimit";
res = res || name == "_AlphaBoostFA";
res = res || name == "_lilDirectionalLightStrength";
res = res || name == "_LightDirectionOverride";
return res;
}
public static bool IsUVProperty(string name)
{
bool res = false;
res = res || name == "_MainTex";
res = res || name == "_MainTex_ScrollRotate";
res = res || name == "_ShiftBackfaceUV";
return res;
}
public static bool IsMainProperty(string name)
{
bool res = false;
res = res || name == "_Color";
res = res || name.Contains("_Main") && !name.Contains("_ScrollRotate") && !name.Contains("2nd") && !name.Contains("3rd");
return res;
}
public static bool IsMain2ndProperty(string name)
{
bool res = false;
res = res || name == "_UseMain2ndTex";
res = res || name == "_Color2nd";
res = res || name.Contains("_Main2nd");
return res;
}
public static bool IsMain3rdProperty(string name)
{
bool res = false;
res = res || name == "_UseMain3rdTex";
res = res || name == "_Color3rd";
res = res || name.Contains("_Main3rd");
return res;
}
public static bool IsAlphaMaskProperty(string name)
{
bool res = false;
res = res || name.Contains("_AlphaMask");
return res;
}
public static bool IsShadowProperty(string name)
{
bool res = false;
res = res || name == "_UseShadow";
res = res || name == "_lilShadowCasterBias";
res = res || name.Contains("_Shadow");
return res;
}
public static bool IsEmissionProperty(string name)
{
bool res = false;
res = res || name == "_UseEmission";
res = res || name.Contains("_Emission") && !name.Contains("2nd");
return res;
}
public static bool IsEmission2ndProperty(string name)
{
bool res = false;
res = res || name == "_UseEmission2nd";
res = res || name.Contains("_Emission2nd");
return res;
}
public static bool IsNormalMapProperty(string name)
{
bool res = false;
res = res || name == "_UseBumpMap";
res = res || name == "_BumpMap";
res = res || name == "_BumpScale";
return res;
}
public static bool IsNormalMap2ndProperty(string name)
{
bool res = false;
res = res || name == "_UseBump2ndMap";
res = res || name == "_Bump2ndMap";
res = res || name == "_Bump2ndScale";
res = res || name == "_Bump2ndScaleMask";
return res;
}
public static bool IsAnisotropyProperty(string name)
{
bool res = false;
res = res || name == "_UseAnisotropy";
res = res || name.Contains("_Anisotropy");
return res;
}
public static bool IsBacklightProperty(string name)
{
bool res = false;
res = res || name == "_UseBacklight";
res = res || name.Contains("_Backlight");
return res;
}
public static bool IsReflectionProperty(string name)
{
bool res = false;
res = res || name == "_UseReflection";
res = res || name == "_Smoothness";
res = res || name == "_SmoothnessTex";
res = res || name == "_Metallic";
res = res || name == "_MetallicGlossMap";
res = res || name == "_Reflectance";
res = res || name == "_GSAAStrength";
res = res || name == "_ApplySpecular";
res = res || name == "_ApplySpecularFA";
res = res || name == "_ApplyReflection";
res = res || name.Contains("_Specular");
res = res || name.Contains("_Reflection");
return res;
}
public static bool IsMatCapProperty(string name)
{
bool res = false;
res = res || name == "_UseMatCap";
res = res || name.Contains("_MatCap") && !name.Contains("2nd");
return res;
}
public static bool IsMatCap2ndProperty(string name)
{
bool res = false;
res = res || name == "_UseMatCap2nd";
res = res || name.Contains("_MatCap2nd");
return res;
}
public static bool IsRimProperty(string name)
{
bool res = false;
res = res || name == "_UseRim";
res = res || name.Contains("_Rim");
return res;
}
public static bool IsGlitterProperty(string name)
{
bool res = false;
res = res || name == "_UseGlitter";
res = res || name.Contains("_Glitter");
return res;
}
public static bool IsParallaxProperty(string name)
{
bool res = false;
res = res || name == "_UseParallax";
res = res || name == "_UsePOM";
res = res || name.Contains("_Parallax");
return res;
}
public static bool IsDistanceFadeProperty(string name)
{
bool res = false;
res = res || name.Contains("_DistanceFade");
return res;
}
public static bool IsAudioLinkProperty(string name)
{
bool res = false;
res = res || name == "_UseAudioLink";
res = res || name.Contains("_AudioLink");
return res;
}
public static bool IsDissolveProperty(string name)
{
bool res = false;
res = res || name.Contains("_Dissolve");
return res;
}
public static bool IsRefractionProperty(string name)
{
bool res = false;
res = res || name.Contains("_Refraction");
return res;
}
public static bool IsGemProperty(string name)
{
bool res = false;
res = res || name.Contains("_Gem");
res = res || IsReflectionProperty(name);
res = res || IsRefractionProperty(name);
return res;
}
public static bool IsTessellationProperty(string name)
{
bool res = false;
res = res || name.Contains("_Tess");
return res;
}
public static bool IsOutlineProperty(string name)
{
bool res = false;
res = res || name == "_UseOutline";
res = res || name.Contains("_Outline") && !IsRenderingPropertyInternal(name) && !IsStencilPropertyInternal(name);
return res;
}
public static bool IsFurProperty(string name)
{
bool res = false;
res = res || name == "_VertexColor2FurVector";
res = res || name.Contains("_Fur") && !IsRenderingPropertyInternal(name) && !IsStencilPropertyInternal(name);
return res;
}
public static bool IsStencilProperty(string name)
{
bool res = false;
res = res || IsStencilPropertyInternal(name);
return res;
}
public static bool IsRenderingProperty(string name)
{
bool res = false;
res = res || !name.Contains("_Outline") && !name.Contains("_Fur") && IsRenderingPropertyInternal(name);
res = res || name == "_SubpassCutoff";
res = res || name == "_lilShadowCasterBias";
return res;
}
public static bool IsOutlineRenderingProperty(string name)
{
bool res = false;
res = res || name.Contains("_Outline") && IsRenderingPropertyInternal(name);
return res;
}
public static bool IsFurRenderingProperty(string name)
{
bool res = false;
res = res || name.Contains("_Fur") && IsRenderingPropertyInternal(name);
return res;
}
}
}