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Shader "Hidden/lilToonRefraction"
{
Properties
{
lilProperties "Default"
lilProperties "DefaultRefraction"
}
HLSLINCLUDE
#define LIL_RENDER 2
ENDHLSL
lilSubShaderTags {"RenderType" = "Opaque" "Queue" = "Transparent-100"}
lilSubShaderBRP "DefaultRefraction"
lilSubShaderLWRP "DefaultRefraction"
lilSubShaderURP "DefaultRefraction"
lilSubShaderHDRP "DefaultRefraction"
CustomEditor "*LIL_EDITOR_NAME*"
}