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{
"name": "SilentCelShading.Unity",
"references": [],
"optionalUnityReferences": [],
"includePlatforms": [],
"excludePlatforms": [
"Android",
"iOS",
"LinuxStandalone32",
"LinuxStandalone64",
"LinuxStandaloneUniversal",
"Lumin",
"macOSStandalone",
"PS4",
"Switch",
"tvOS",
"WSA",
"WebGL",
"WindowsStandalone32",
"WindowsStandalone64",
"XboxOne"
],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": []
}