554 lines
44 KiB
GLSL
554 lines
44 KiB
GLSL
Shader "Hidden/lilToonTessellation"
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{
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Properties
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{
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//----------------------------------------------------------------------------------------------------------------------
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// Base
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[lilToggle] _Invisible ("Invisible", Int) = 0
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_AsUnlit ("As Unlit", Range(0, 1)) = 0
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_Cutoff ("Alpha Cutoff", Range(-0.001,1.001)) = 0.5
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_SubpassCutoff ("Subpass Alpha Cutoff", Range(0,1)) = 0.5
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[lilToggle] _FlipNormal ("Flip Backface Normal", Int) = 0
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[lilToggle] _ShiftBackfaceUV ("Shift Backface UV", Int) = 0
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_BackfaceForceShadow ("Backface Force Shadow", Range(0,1)) = 0
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[lilHDR] _BackfaceColor ("Color", Color) = (0,0,0,0)
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_VertexLightStrength ("Vertex Light Strength", Range(0,1)) = 0
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_LightMinLimit ("Light Min Limit", Range(0,1)) = 0.05
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_LightMaxLimit ("Light Max Limit", Range(0,10)) = 1
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_BeforeExposureLimit ("Before Exposure Limit", Float) = 10000
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_MonochromeLighting ("Monochrome lighting", Range(0,1)) = 0
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_AlphaBoostFA ("Alpha Boost", Range(1,100)) = 10
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_lilDirectionalLightStrength ("Directional Light Strength", Range(0,1)) = 1
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[lilVec3B] _LightDirectionOverride ("Light Direction Override", Vector) = (0.001,0.002,0.001,0)
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//----------------------------------------------------------------------------------------------------------------------
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// Main
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[lilHDR] [MainColor] _Color ("Color", Color) = (1,1,1,1)
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[MainTexture] _MainTex ("Texture", 2D) = "white" {}
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[lilUVAnim] _MainTex_ScrollRotate ("Angle|UV Animation|Scroll|Rotate", Vector) = (0,0,0,0)
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[lilHSVG] _MainTexHSVG ("Hue|Saturation|Value|Gamma", Vector) = (0,1,1,1)
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_MainGradationStrength ("Gradation Strength", Range(0, 1)) = 0
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[NoScaleOffset] _MainGradationTex ("Gradation Map", 2D) = "white" {}
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[NoScaleOffset] _MainColorAdjustMask ("Adjust Mask", 2D) = "white" {}
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//----------------------------------------------------------------------------------------------------------------------
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// Main2nd
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[lilToggleLeft] _UseMain2ndTex ("Use Main 2nd", Int) = 0
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[lilHDR] _Color2nd ("Color", Color) = (1,1,1,1)
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_Main2ndTex ("Texture", 2D) = "white" {}
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[lilEnum] _Main2ndTex_UVMode ("UV Mode|UV0|UV1|UV2|UV3|MatCap", Int) = 0
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[lilEnum] _Main2ndTex_Cull ("Cull Mode|Off|Front|Back", Int) = 0
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[lilAngle] _Main2ndTexAngle ("Angle", Float) = 0
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[lilDecalAnim] _Main2ndTexDecalAnimation ("Animation|X Size|Y Size|Frames|FPS", Vector) = (1,1,1,30)
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[lilDecalSub] _Main2ndTexDecalSubParam ("Ratio X|Ratio Y|Fix Border", Vector) = (1,1,0,1)
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[lilToggle] _Main2ndTexIsDecal ("As Decal", Int) = 0
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[lilToggle] _Main2ndTexIsLeftOnly ("Left Only", Int) = 0
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[lilToggle] _Main2ndTexIsRightOnly ("Right Only", Int) = 0
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[lilToggle] _Main2ndTexShouldCopy ("Copy", Int) = 0
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[lilToggle] _Main2ndTexShouldFlipMirror ("Flip Mirror", Int) = 0
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[lilToggle] _Main2ndTexShouldFlipCopy ("Flip Copy", Int) = 0
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[lilToggle] _Main2ndTexIsMSDF ("As MSDF", Int) = 0
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[NoScaleOffset] _Main2ndBlendMask ("Mask", 2D) = "white" {}
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[lilEnum] _Main2ndTexBlendMode ("Blend Mode|Normal|Add|Screen|Multiply", Int) = 0
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_Main2ndEnableLighting ("Enable Lighting", Range(0, 1)) = 1
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_Main2ndDissolveMask ("Dissolve Mask", 2D) = "white" {}
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_Main2ndDissolveNoiseMask ("Dissolve Noise Mask", 2D) = "gray" {}
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[lilUVAnim] _Main2ndDissolveNoiseMask_ScrollRotate ("Scroll", Vector) = (0,0,0,0)
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_Main2ndDissolveNoiseStrength ("Dissolve Noise Strength", float) = 0.1
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[lilHDR] _Main2ndDissolveColor ("Dissolve Color", Color) = (1,1,1,1)
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[lilDissolve] _Main2ndDissolveParams ("Dissolve Mode|None|Alpha|UV|Position|Dissolve Shape|Point|Line|Border|Blur", Vector) = (0,0,0.5,0.1)
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[lilDissolveP] _Main2ndDissolvePos ("Dissolve Position", Vector) = (0,0,0,0)
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[lilFFFB] _Main2ndDistanceFade ("Start|End|Strength|Fix backface", Vector) = (0.1,0.01,0,0)
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//----------------------------------------------------------------------------------------------------------------------
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// Main3rd
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[lilToggleLeft] _UseMain3rdTex ("Use Main 3rd", Int) = 0
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[lilHDR] _Color3rd ("Color", Color) = (1,1,1,1)
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_Main3rdTex ("Texture", 2D) = "white" {}
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[lilAngle] _Main3rdTexAngle ("Angle", Float) = 0
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[lilEnum] _Main3rdTex_UVMode ("UV Mode|UV0|UV1|UV2|UV3|MatCap", Int) = 0
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[lilEnum] _Main3rdTex_Cull ("Cull Mode|Off|Front|Back", Int) = 0
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[lilDecalAnim] _Main3rdTexDecalAnimation ("Animation|X Size|Y Size|Frames|FPS", Vector) = (1,1,1,30)
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[lilDecalSub] _Main3rdTexDecalSubParam ("Ratio X|Ratio Y|Fix Border", Vector) = (1,1,0,1)
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[lilToggle] _Main3rdTexIsDecal ("As Decal", Int) = 0
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[lilToggle] _Main3rdTexIsLeftOnly ("Left Only", Int) = 0
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[lilToggle] _Main3rdTexIsRightOnly ("Right Only", Int) = 0
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[lilToggle] _Main3rdTexShouldCopy ("Copy", Int) = 0
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[lilToggle] _Main3rdTexShouldFlipMirror ("Flip Mirror", Int) = 0
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[lilToggle] _Main3rdTexShouldFlipCopy ("Flip Copy", Int) = 0
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[lilToggle] _Main3rdTexIsMSDF ("As MSDF", Int) = 0
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[NoScaleOffset] _Main3rdBlendMask ("Mask", 2D) = "white" {}
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[lilEnum] _Main3rdTexBlendMode ("Blend Mode|Normal|Add|Screen|Multiply", Int) = 0
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_Main3rdEnableLighting ("Enable Lighting", Range(0, 1)) = 1
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_Main3rdDissolveMask ("Dissolve Mask", 2D) = "white" {}
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_Main3rdDissolveNoiseMask ("Dissolve Noise Mask", 2D) = "gray" {}
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[lilUVAnim] _Main3rdDissolveNoiseMask_ScrollRotate ("Scroll", Vector) = (0,0,0,0)
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_Main3rdDissolveNoiseStrength ("Dissolve Noise Strength", float) = 0.1
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[lilHDR] _Main3rdDissolveColor ("Dissolve Color", Color) = (1,1,1,1)
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[lilDissolve] _Main3rdDissolveParams ("Dissolve Mode|None|Alpha|UV|Position|Dissolve Shape|Point|Line|Border|Blur", Vector) = (0,0,0.5,0.1)
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[lilDissolveP] _Main3rdDissolvePos ("Dissolve Position", Vector) = (0,0,0,0)
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[lilFFFB] _Main3rdDistanceFade ("Start|End|Strength|Fix backface", Vector) = (0.1,0.01,0,0)
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//----------------------------------------------------------------------------------------------------------------------
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// Alpha Mask
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[lilEnumLabel] _AlphaMaskMode ("AlphaMask|", Int) = 0
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_AlphaMask ("AlphaMask", 2D) = "white" {}
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_AlphaMaskScale ("Scale", Float) = 1
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_AlphaMaskValue ("Offset", Float) = 0
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//----------------------------------------------------------------------------------------------------------------------
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// NormalMap
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[lilToggleLeft] _UseBumpMap ("Use Normal Map", Int) = 0
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[Normal] _BumpMap ("Normal Map", 2D) = "bump" {}
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_BumpScale ("Scale", Range(-10,10)) = 1
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//----------------------------------------------------------------------------------------------------------------------
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// NormalMap 2nd
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[lilToggleLeft] _UseBump2ndMap ("Use Normal Map 2nd", Int) = 0
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[Normal] _Bump2ndMap ("Normal Map", 2D) = "bump" {}
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[lilEnum] _Bump2ndMap_UVMode ("UV Mode|UV0|UV1|UV2|UV3", Int) = 0
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_Bump2ndScale ("Scale", Range(-10,10)) = 1
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[NoScaleOffset] _Bump2ndScaleMask ("Mask", 2D) = "white" {}
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//----------------------------------------------------------------------------------------------------------------------
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// Anisotropy
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[lilToggleLeft] _UseAnisotropy ("Use Anisotropy", Int) = 0
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[Normal] _AnisotropyTangentMap ("Tangent Map", 2D) = "bump" {}
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_AnisotropyScale ("Scale", Range(-1,1)) = 1
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[NoScaleOffset] _AnisotropyScaleMask ("Scale Mask", 2D) = "white" {}
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_AnisotropyTangentWidth ("Tangent Width", Range(0,10)) = 1
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_AnisotropyBitangentWidth ("Bitangent Width", Range(0,10)) = 1
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_AnisotropyShift ("Shift", Range(-10,10)) = 0
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_AnisotropyShiftNoiseScale ("Shift Noise Scale", Range(-1,1)) = 0
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_AnisotropySpecularStrength ("Specular Strength", Range(0,10)) = 1
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_Anisotropy2ndTangentWidth ("2nd Tangent Width", Range(0,10)) = 1
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_Anisotropy2ndBitangentWidth ("2nd Bitangent Width", Range(0,10)) = 1
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_Anisotropy2ndShift ("2nd Shift", Range(-10,10)) = 0
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_Anisotropy2ndShiftNoiseScale ("2nd Shift Noise Scale", Range(-1,1)) = 0
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_Anisotropy2ndSpecularStrength ("2nd Specular Strength", Range(0,10)) = 0
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_AnisotropyShiftNoiseMask ("Shift Noise Mask", 2D) = "white" {}
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[lilToggle] _Anisotropy2Reflection ("Reflection", Int) = 0
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[lilToggle] _Anisotropy2MatCap ("MatCap", Int) = 0
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[lilToggle] _Anisotropy2MatCap2nd ("MatCap 2nd", Int) = 0
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//----------------------------------------------------------------------------------------------------------------------
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// Backlight
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[lilToggleLeft] _UseBacklight ("Use Backlight", Int) = 0
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[lilHDR] _BacklightColor ("Color", Color) = (0.85,0.8,0.7,1.0)
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[NoScaleOffset] _BacklightColorTex ("Texture", 2D) = "white" {}
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_BacklightMainStrength ("Blend Main", Range(0, 1)) = 0
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_BacklightNormalStrength ("Normal Strength", Range(0, 1)) = 1.0
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_BacklightBorder ("Border", Range(0, 1)) = 0.35
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_BacklightBlur ("Blur", Range(0, 1)) = 0.05
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_BacklightDirectivity ("Directivity", Float) = 5.0
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_BacklightViewStrength ("View direction strength", Range(0, 1)) = 1
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[lilToggle] _BacklightReceiveShadow ("Receive Shadow", Int) = 1
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[lilToggle] _BacklightBackfaceMask ("Backface Mask", Int) = 1
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//----------------------------------------------------------------------------------------------------------------------
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// Shadow
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[lilToggleLeft] _UseShadow ("Use Shadow", Int) = 0
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_ShadowStrength ("Strength", Range(0, 1)) = 1
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[NoScaleOffset] _ShadowStrengthMask ("Strength", 2D) = "white" {}
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[lilLOD] _ShadowStrengthMaskLOD ("LOD", Range(0, 1)) = 0
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[NoScaleOffset] _ShadowBorderMask ("Border", 2D) = "white" {}
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[lilLOD] _ShadowBorderMaskLOD ("LOD", Range(0, 1)) = 0
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[NoScaleOffset] _ShadowBlurMask ("Blur", 2D) = "white" {}
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[lilLOD] _ShadowBlurMaskLOD ("LOD", Range(0, 1)) = 0
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[lilFFFF] _ShadowAOShift ("1st Scale|1st Offset|2nd Scale|2nd Offset", Vector) = (1,0,1,0)
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[lilFF] _ShadowAOShift2 ("3rd Scale|3rd Offset", Vector) = (1,0,1,0)
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[lilToggle] _ShadowPostAO ("Post AO", Int) = 0
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[lilEnum] _ShadowColorType ("Color Type|Normal|LUT", Int) = 0
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_ShadowColor ("Shadow Color", Color) = (0.82,0.76,0.85,1.0)
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[NoScaleOffset] _ShadowColorTex ("Shadow Color", 2D) = "black" {}
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_ShadowNormalStrength ("Normal Strength", Range(0, 1)) = 1.0
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_ShadowBorder ("Border", Range(0, 1)) = 0.5
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_ShadowBlur ("Blur", Range(0, 1)) = 0.1
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_ShadowReceive ("Receive Shadow", Range(0, 1)) = 0
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_Shadow2ndColor ("2nd Color", Color) = (0.68,0.66,0.79,1)
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[NoScaleOffset] _Shadow2ndColorTex ("2nd Color", 2D) = "black" {}
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_Shadow2ndNormalStrength ("2nd Normal Strength", Range(0, 1)) = 1.0
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_Shadow2ndBorder ("2nd Border", Range(0, 1)) = 0.15
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_Shadow2ndBlur ("2nd Blur", Range(0, 1)) = 0.1
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_Shadow2ndReceive ("Receive Shadow", Range(0, 1)) = 0
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_Shadow3rdColor ("3rd Color", Color) = (0,0,0,0)
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[NoScaleOffset] _Shadow3rdColorTex ("3rd Color", 2D) = "black" {}
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_Shadow3rdNormalStrength ("3rd Normal Strength", Range(0, 1)) = 1.0
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_Shadow3rdBorder ("3rd Border", Range(0, 1)) = 0.25
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_Shadow3rdBlur ("3rd Blur", Range(0, 1)) = 0.1
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_Shadow3rdReceive ("Receive Shadow", Range(0, 1)) = 0
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_ShadowBorderColor ("Border Color", Color) = (1,0.1,0,1)
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_ShadowBorderRange ("Border Range", Range(0, 1)) = 0.08
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_ShadowMainStrength ("Contrast", Range(0, 1)) = 0
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_ShadowEnvStrength ("Environment Strength", Range(0, 1)) = 0
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[lilEnum] _ShadowMaskType ("Mask Type|Strength|Flat", Int) = 0
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_ShadowFlatBorder ("Border", Range(-2, 2)) = 1
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_ShadowFlatBlur ("Blur", Range(0.001, 2)) = 1
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//----------------------------------------------------------------------------------------------------------------------
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// Reflection
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[lilToggleLeft] _UseReflection ("Use Reflection", Int) = 0
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// Smoothness
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_Smoothness ("Smoothness", Range(0, 1)) = 1
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[NoScaleOffset] _SmoothnessTex ("Smoothness", 2D) = "white" {}
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// Metallic
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[Gamma] _Metallic ("Metallic", Range(0, 1)) = 0
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[NoScaleOffset] _MetallicGlossMap ("Metallic", 2D) = "white" {}
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// Reflectance
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[Gamma] _Reflectance ("Reflectance", Range(0, 1)) = 0.04
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// Reflection
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_GSAAStrength ("GSAA", Range(0, 1)) = 0
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[lilToggle] _ApplySpecular ("Apply Specular", Int) = 1
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[lilToggle] _ApplySpecularFA ("Apply Specular in ForwardAdd", Int) = 1
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[lilToggle] _SpecularToon ("Specular Toon", Int) = 1
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_SpecularNormalStrength ("Normal Strength", Range(0, 1)) = 1.0
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_SpecularBorder ("Border", Range(0, 1)) = 0.5
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_SpecularBlur ("Blur", Range(0, 1)) = 0.0
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[lilToggle] _ApplyReflection ("Apply Reflection", Int) = 0
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_ReflectionNormalStrength ("Normal Strength", Range(0, 1)) = 1.0
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[lilHDR] _ReflectionColor ("Color", Color) = (1,1,1,1)
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[NoScaleOffset] _ReflectionColorTex ("Color", 2D) = "white" {}
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[lilToggle] _ReflectionApplyTransparency ("Apply Transparency", Int) = 1
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[NoScaleOffset] _ReflectionCubeTex ("Cubemap Fallback", Cube) = "black" {}
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[lilHDR] _ReflectionCubeColor ("Color", Color) = (0,0,0,1)
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[lilToggle] _ReflectionCubeOverride ("Override", Int) = 0
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_ReflectionCubeEnableLighting ("Enable Lighting", Range(0, 1)) = 1
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[lilEnum] _ReflectionBlendMode ("Blend Mode|Normal|Add|Screen|Multiply", Int) = 1
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//----------------------------------------------------------------------------------------------------------------------
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// MatCap
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[lilToggleLeft] _UseMatCap ("Use MatCap", Int) = 0
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[lilHDR] _MatCapColor ("Color", Color) = (1,1,1,1)
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_MatCapTex ("Texture", 2D) = "white" {}
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_MatCapMainStrength ("Blend Main", Range(0, 1)) = 0
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[lilVec2R] _MatCapBlendUV1 ("Blend UV1", Vector) = (0,0,0,0)
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[lilToggle] _MatCapZRotCancel ("Z-axis rotation cancellation", Int) = 1
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[lilToggle] _MatCapPerspective ("Fix Perspective", Int) = 1
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_MatCapVRParallaxStrength ("VR Parallax Strength", Range(0, 1)) = 1
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_MatCapBlend ("Blend", Range(0, 1)) = 1
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[NoScaleOffset] _MatCapBlendMask ("Mask", 2D) = "white" {}
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_MatCapEnableLighting ("Enable Lighting", Range(0, 1)) = 1
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_MatCapShadowMask ("Shadow Mask", Range(0, 1)) = 0
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[lilToggle] _MatCapBackfaceMask ("Backface Mask", Int) = 0
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_MatCapLod ("Blur", Range(0, 10)) = 0
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[lilEnum] _MatCapBlendMode ("Blend Mode|Normal|Add|Screen|Multiply", Int) = 1
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[lilToggle] _MatCapApplyTransparency ("Apply Transparency", Int) = 1
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_MatCapNormalStrength ("Normal Strength", Range(0, 1)) = 1.0
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[lilToggle] _MatCapCustomNormal ("MatCap Custom Normal Map", Int) = 0
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[Normal] _MatCapBumpMap ("Normal Map", 2D) = "bump" {}
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_MatCapBumpScale ("Scale", Range(-10,10)) = 1
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//----------------------------------------------------------------------------------------------------------------------
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// MatCap 2nd
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[lilToggleLeft] _UseMatCap2nd ("Use MatCap 2nd", Int) = 0
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[lilHDR] _MatCap2ndColor ("Color", Color) = (1,1,1,1)
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_MatCap2ndTex ("Texture", 2D) = "white" {}
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_MatCap2ndMainStrength ("Blend Main", Range(0, 1)) = 0
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[lilVec2R] _MatCap2ndBlendUV1 ("Blend UV1", Vector) = (0,0,0,0)
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[lilToggle] _MatCap2ndZRotCancel ("Z-axis rotation cancellation", Int) = 1
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[lilToggle] _MatCap2ndPerspective ("Fix Perspective", Int) = 1
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_MatCap2ndVRParallaxStrength ("VR Parallax Strength", Range(0, 1)) = 1
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_MatCap2ndBlend ("Blend", Range(0, 1)) = 1
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[NoScaleOffset] _MatCap2ndBlendMask ("Mask", 2D) = "white" {}
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_MatCap2ndEnableLighting ("Enable Lighting", Range(0, 1)) = 1
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_MatCap2ndShadowMask ("Shadow Mask", Range(0, 1)) = 0
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[lilToggle] _MatCap2ndBackfaceMask ("Backface Mask", Int) = 0
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_MatCap2ndLod ("Blur", Range(0, 10)) = 0
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[lilEnum] _MatCap2ndBlendMode ("Blend Mode|Normal|Add|Screen|Multiply", Int) = 1
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[lilToggle] _MatCap2ndApplyTransparency ("Apply Transparency", Int) = 1
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_MatCap2ndNormalStrength ("Normal Strength", Range(0, 1)) = 1.0
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[lilToggle] _MatCap2ndCustomNormal ("MatCap Custom Normal Map", Int) = 0
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[Normal] _MatCap2ndBumpMap ("Normal Map", 2D) = "bump" {}
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_MatCap2ndBumpScale ("Scale", Range(-10,10)) = 1
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//----------------------------------------------------------------------------------------------------------------------
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// Rim
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[lilToggleLeft] _UseRim ("Use Rim", Int) = 0
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[lilHDR] _RimColor ("Color", Color) = (0.66,0.5,0.48,1)
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[NoScaleOffset] _RimColorTex ("Texture", 2D) = "white" {}
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_RimMainStrength ("Blend Main", Range(0, 1)) = 0
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_RimNormalStrength ("Normal Strength", Range(0, 1)) = 1.0
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_RimBorder ("Border", Range(0, 1)) = 0.5
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_RimBlur ("Blur", Range(0, 1)) = 0.65
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[PowerSlider(3.0)]_RimFresnelPower ("Fresnel Power", Range(0.01, 50)) = 3.5
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_RimEnableLighting ("Enable Lighting", Range(0, 1)) = 1
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_RimShadowMask ("Shadow Mask", Range(0, 1)) = 0.5
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[lilToggle] _RimBackfaceMask ("Backface Mask", Int) = 1
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_RimVRParallaxStrength ("VR Parallax Strength", Range(0, 1)) = 1
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[lilToggle] _RimApplyTransparency ("Apply Transparency", Int) = 1
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_RimDirStrength ("Light direction strength", Range(0, 1)) = 0
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_RimDirRange ("Direction range", Range(-1, 1)) = 0
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_RimIndirRange ("Indirection range", Range(-1, 1)) = 0
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[lilHDR] _RimIndirColor ("Indirection Color", Color) = (1,1,1,1)
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_RimIndirBorder ("Indirection Border", Range(0, 1)) = 0.5
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_RimIndirBlur ("Indirection Blur", Range(0, 1)) = 0.1
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//----------------------------------------------------------------------------------------------------------------------
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// Glitter
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[lilToggleLeft] _UseGlitter ("Use Glitter", Int) = 0
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[lilEnum] _GlitterUVMode ("UV Mode|UV0|UV1", Int) = 0
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[lilHDR] _GlitterColor ("Color", Color) = (1,1,1,1)
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_GlitterColorTex ("Texture", 2D) = "white" {}
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[lilEnum] _GlitterColorTex_UVMode ("UV Mode|UV0|UV1|UV2|UV3", Int) = 0
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_GlitterMainStrength ("Main Color Strength", Range(0, 1)) = 0
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_GlitterNormalStrength ("Normal Strength", Range(0, 1)) = 1.0
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_GlitterScaleRandomize ("Scale Randomize", Range(0, 1)) = 0
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[lilToggle] _GlitterApplyShape ("Apply Shape", Int) = 0
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_GlitterShapeTex ("Texture", 2D) = "white" {}
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[lilVec2] _GlitterAtras ("Atras", Vector) = (1,1,0,0)
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[lilToggle] _GlitterAngleRandomize ("Angle Randomize", Int) = 0
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[lilGlitParam1] _GlitterParams1 ("Tiling|Particle Size|Contrast", Vector) = (256,256,0.16,50)
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[lilGlitParam2] _GlitterParams2 ("Blink Speed|Angle|Blend Light Direction|Color Randomness", Vector) = (0.25,0,0,0)
|
|
_GlitterPostContrast ("Post Contrast", Float) = 1
|
|
_GlitterSensitivity ("Sensitivity", Float) = 0.25
|
|
_GlitterEnableLighting ("Enable Lighting", Range(0, 1)) = 1
|
|
_GlitterShadowMask ("Shadow Mask", Range(0, 1)) = 0
|
|
[lilToggle] _GlitterBackfaceMask ("Backface Mask", Int) = 0
|
|
[lilToggle] _GlitterApplyTransparency ("Apply Transparency", Int) = 1
|
|
_GlitterVRParallaxStrength ("VR Parallax Strength", Range(0, 1)) = 0
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
// Emmision
|
|
[lilToggleLeft] _UseEmission ("Use Emission", Int) = 0
|
|
[HDR][lilHDR] _EmissionColor ("Color", Color) = (1,1,1,1)
|
|
_EmissionMap ("Texture", 2D) = "white" {}
|
|
[lilUVAnim] _EmissionMap_ScrollRotate ("Angle|UV Animation|Scroll|Rotate", Vector) = (0,0,0,0)
|
|
[lilEnum] _EmissionMap_UVMode ("UV Mode|UV0|UV1|UV2|UV3|Rim", Int) = 0
|
|
_EmissionMainStrength ("Main Color Strength", Range(0, 1)) = 0
|
|
_EmissionBlend ("Blend", Range(0,1)) = 1
|
|
_EmissionBlendMask ("Mask", 2D) = "white" {}
|
|
[lilUVAnim] _EmissionBlendMask_ScrollRotate ("Angle|UV Animation|Scroll|Rotate", Vector) = (0,0,0,0)
|
|
[lilBlink] _EmissionBlink ("Blink Strength|Blink Type|Blink Speed|Blink Offset", Vector) = (0,0,3.141593,0)
|
|
[lilToggle] _EmissionUseGrad ("Use Gradation", Int) = 0
|
|
[NoScaleOffset] _EmissionGradTex ("Gradation Texture", 2D) = "white" {}
|
|
_EmissionGradSpeed ("Gradation Speed", Float) = 1
|
|
_EmissionParallaxDepth ("Parallax Depth", float) = 0
|
|
_EmissionFluorescence ("Fluorescence", Range(0,1)) = 0
|
|
// Gradation
|
|
[HideInInspector] _egci ("", Int) = 2
|
|
[HideInInspector] _egai ("", Int) = 2
|
|
[HideInInspector] _egc0 ("", Color) = (1,1,1,0)
|
|
[HideInInspector] _egc1 ("", Color) = (1,1,1,1)
|
|
[HideInInspector] _egc2 ("", Color) = (1,1,1,0)
|
|
[HideInInspector] _egc3 ("", Color) = (1,1,1,0)
|
|
[HideInInspector] _egc4 ("", Color) = (1,1,1,0)
|
|
[HideInInspector] _egc5 ("", Color) = (1,1,1,0)
|
|
[HideInInspector] _egc6 ("", Color) = (1,1,1,0)
|
|
[HideInInspector] _egc7 ("", Color) = (1,1,1,0)
|
|
[HideInInspector] _ega0 ("", Color) = (1,0,0,0)
|
|
[HideInInspector] _ega1 ("", Color) = (1,0,0,1)
|
|
[HideInInspector] _ega2 ("", Color) = (1,0,0,0)
|
|
[HideInInspector] _ega3 ("", Color) = (1,0,0,0)
|
|
[HideInInspector] _ega4 ("", Color) = (1,0,0,0)
|
|
[HideInInspector] _ega5 ("", Color) = (1,0,0,0)
|
|
[HideInInspector] _ega6 ("", Color) = (1,0,0,0)
|
|
[HideInInspector] _ega7 ("", Color) = (1,0,0,0)
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
// Emmision2nd
|
|
[lilToggleLeft] _UseEmission2nd ("Use Emission 2nd", Int) = 0
|
|
[HDR][lilHDR] _Emission2ndColor ("Color", Color) = (1,1,1,1)
|
|
_Emission2ndMap ("Texture", 2D) = "white" {}
|
|
[lilUVAnim] _Emission2ndMap_ScrollRotate ("Angle|UV Animation|Scroll|Rotate", Vector) = (0,0,0,0)
|
|
[lilEnum] _Emission2ndMap_UVMode ("UV Mode|UV0|UV1|UV2|UV3|Rim", Int) = 0
|
|
_Emission2ndMainStrength ("Main Color Strength", Range(0, 1)) = 0
|
|
_Emission2ndBlend ("Blend", Range(0,1)) = 1
|
|
_Emission2ndBlendMask ("Mask", 2D) = "white" {}
|
|
[lilUVAnim] _Emission2ndBlendMask_ScrollRotate ("Angle|UV Animation|Scroll|Rotate", Vector) = (0,0,0,0)
|
|
[lilBlink] _Emission2ndBlink ("Blink Strength|Blink Type|Blink Speed|Blink Offset", Vector) = (0,0,3.141593,0)
|
|
[lilToggle] _Emission2ndUseGrad ("Use Gradation", Int) = 0
|
|
[NoScaleOffset] _Emission2ndGradTex ("Gradation Texture", 2D) = "white" {}
|
|
_Emission2ndGradSpeed ("Gradation Speed", Float) = 1
|
|
_Emission2ndParallaxDepth ("Parallax Depth", float) = 0
|
|
_Emission2ndFluorescence ("Fluorescence", Range(0,1)) = 0
|
|
// Gradation
|
|
[HideInInspector] _e2gci ("", Int) = 2
|
|
[HideInInspector] _e2gai ("", Int) = 2
|
|
[HideInInspector] _e2gc0 ("", Color) = (1,1,1,0)
|
|
[HideInInspector] _e2gc1 ("", Color) = (1,1,1,1)
|
|
[HideInInspector] _e2gc2 ("", Color) = (1,1,1,0)
|
|
[HideInInspector] _e2gc3 ("", Color) = (1,1,1,0)
|
|
[HideInInspector] _e2gc4 ("", Color) = (1,1,1,0)
|
|
[HideInInspector] _e2gc5 ("", Color) = (1,1,1,0)
|
|
[HideInInspector] _e2gc6 ("", Color) = (1,1,1,0)
|
|
[HideInInspector] _e2gc7 ("", Color) = (1,1,1,0)
|
|
[HideInInspector] _e2ga0 ("", Color) = (1,0,0,0)
|
|
[HideInInspector] _e2ga1 ("", Color) = (1,0,0,1)
|
|
[HideInInspector] _e2ga2 ("", Color) = (1,0,0,0)
|
|
[HideInInspector] _e2ga3 ("", Color) = (1,0,0,0)
|
|
[HideInInspector] _e2ga4 ("", Color) = (1,0,0,0)
|
|
[HideInInspector] _e2ga5 ("", Color) = (1,0,0,0)
|
|
[HideInInspector] _e2ga6 ("", Color) = (1,0,0,0)
|
|
[HideInInspector] _e2ga7 ("", Color) = (1,0,0,0)
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
// Parallax
|
|
[lilToggleLeft] _UseParallax ("Use Parallax", Int) = 0
|
|
[lilToggle] _UsePOM ("Use POM", Int) = 0
|
|
[NoScaleOffset] _ParallaxMap ("Parallax Map", 2D) = "gray" {}
|
|
_Parallax ("Parallax Scale", float) = 0.02
|
|
_ParallaxOffset ("Parallax Offset", float) = 0.5
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
// Distance Fade
|
|
[lilHDR] _DistanceFadeColor ("Color", Color) = (0,0,0,1)
|
|
[lilFFFB] _DistanceFade ("Start|End|Strength|Fix backface", Vector) = (0.1,0.01,0,0)
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
// AudioLink
|
|
[lilToggleLeft] _UseAudioLink ("Use AudioLink", Int) = 0
|
|
[lilFRFR] _AudioLinkDefaultValue ("Strength|Blink Strength|Blink Speed|Blink Threshold", Vector) = (0.0,0.0,2.0,0.75)
|
|
[lilEnum] _AudioLinkUVMode ("UV Mode|None|Rim|UV|Mask|Mask Spectrum|Position", Int) = 1
|
|
[lilALUVParams] _AudioLinkUVParams ("Scale|Offset|Angle|Band|Bass|Low Mid|High Mid|Treble", Vector) = (0.25,0,0,0.125)
|
|
[lilVec3] _AudioLinkStart ("Start Position", Vector) = (0.0,0.0,0.0,0.0)
|
|
[NoScaleOffset] _AudioLinkMask ("Mask", 2D) = "blue" {}
|
|
[lilToggle] _AudioLink2Main2nd ("Main 2nd", Int) = 0
|
|
[lilToggle] _AudioLink2Main3rd ("Main 3rd", Int) = 0
|
|
[lilToggle] _AudioLink2Emission ("Emission", Int) = 0
|
|
[lilToggle] _AudioLink2EmissionGrad ("Emission Grad", Int) = 0
|
|
[lilToggle] _AudioLink2Emission2nd ("Emission 2nd", Int) = 0
|
|
[lilToggle] _AudioLink2Emission2ndGrad ("Emission 2nd Grad", Int) = 0
|
|
[lilToggle] _AudioLink2Vertex ("Vertex", Int) = 0
|
|
[lilEnum] _AudioLinkVertexUVMode ("UV Mode|None|Position|UV|Mask", Int) = 1
|
|
[lilALUVParams] _AudioLinkVertexUVParams ("Scale|Offset|Angle|Band|Bass|Low Mid|High Mid|Treble", Vector) = (0.25,0,0,0.125)
|
|
[lilVec3] _AudioLinkVertexStart ("Start Position", Vector) = (0.0,0.0,0.0,0.0)
|
|
[lilVec3Float] _AudioLinkVertexStrength ("Moving Vector|Normal Strength", Vector) = (0.0,0.0,0.0,1.0)
|
|
[lilToggle] _AudioLinkAsLocal ("As Local", Int) = 0
|
|
[NoScaleOffset] _AudioLinkLocalMap ("Local Map", 2D) = "black" {}
|
|
[lilALLocal] _AudioLinkLocalMapParams ("BPM|Notes|Offset", Vector) = (120,1,0,0)
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
// Dissolve
|
|
_DissolveMask ("Dissolve Mask", 2D) = "white" {}
|
|
_DissolveNoiseMask ("Dissolve Noise Mask", 2D) = "gray" {}
|
|
[lilUVAnim] _DissolveNoiseMask_ScrollRotate ("Scroll", Vector) = (0,0,0,0)
|
|
_DissolveNoiseStrength ("Dissolve Noise Strength", float) = 0.1
|
|
[lilHDR] _DissolveColor ("Dissolve Color", Color) = (1,1,1,1)
|
|
[lilDissolve] _DissolveParams ("Dissolve Mode|None|Alpha|UV|Position|Dissolve Shape|Point|Line|Border|Blur", Vector) = (0,0,0.5,0.1)
|
|
[lilDissolveP] _DissolvePos ("Dissolve Position", Vector) = (0,0,0,0)
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
// Encryption
|
|
[lilToggle] _IgnoreEncryption ("Ignore Encryption", Int) = 0
|
|
_Keys ("Keys", Vector) = (0,0,0,0)
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
// Outline
|
|
[lilHDR] _OutlineColor ("Outline Color", Color) = (0.6,0.56,0.73,1)
|
|
_OutlineTex ("Texture", 2D) = "white" {}
|
|
[lilUVAnim] _OutlineTex_ScrollRotate ("Angle|UV Animation|Scroll|Rotate", Vector) = (0,0,0,0)
|
|
[lilHSVG] _OutlineTexHSVG ("Hue|Saturation|Value|Gamma", Vector) = (0,1,1,1)
|
|
[lilHDR] _OutlineLitColor ("Lit Color", Color) = (1.0,0.2,0,0)
|
|
[lilToggle] _OutlineLitApplyTex ("Apply Tex", Int) = 0
|
|
_OutlineLitScale ("Scale", Float) = 10
|
|
_OutlineLitOffset ("Offset", Float) = -8
|
|
[lilToggle] _OutlineLitShadowReceive ("Receive Shadow", Int) = 0
|
|
[lilOLWidth] _OutlineWidth ("Width", Range(0,1)) = 0.08
|
|
[NoScaleOffset] _OutlineWidthMask ("Width", 2D) = "white" {}
|
|
_OutlineFixWidth ("Fix Width", Range(0,1)) = 0.5
|
|
[lilEnum] _OutlineVertexR2Width ("Vertex Color|None|R|RGBA", Int) = 0
|
|
[lilToggle] _OutlineDeleteMesh ("Delete Mesh", Int) = 0
|
|
[NoScaleOffset][Normal] _OutlineVectorTex ("Vector", 2D) = "bump" {}
|
|
[lilEnum] _OutlineVectorUVMode ("UV Mode|UV0|UV1|UV2|UV3", Int) = 0
|
|
_OutlineVectorScale ("Vector scale", Range(-10,10)) = 1
|
|
_OutlineEnableLighting ("Enable Lighting", Range(0, 1)) = 1
|
|
_OutlineZBias ("Z Bias", Float) = 0
|
|
[lilToggle] _OutlineDisableInVR ("Disable in VR", Int) = 0
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
// Tessellation
|
|
_TessEdge ("Tessellation Edge", Range(1, 100)) = 10
|
|
_TessStrength ("Tessellation Strength", Range(0, 1)) = 0.5
|
|
_TessShrink ("Tessellation Shrink", Range(0, 1)) = 0.0
|
|
[IntRange] _TessFactorMax ("Tessellation Max", Range(1, 8)) = 3
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
// For Multi
|
|
[lilToggleLeft] _UseOutline ("Use Outline", Int) = 0
|
|
[lilEnum] _TransparentMode ("Rendering Mode|Opaque|Cutout|Transparent|Refraction|Fur|FurCutout|Gem", Int) = 0
|
|
[lilToggle] _UseClippingCanceller ("Use Clipping Canceller", Int) = 0
|
|
[lilToggle] _AsOverlay ("As Overlay", Int) = 0
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
// Save (Unused)
|
|
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
|
|
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
|
|
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
|
|
[HideInInspector] _lilToonVersion ("Version", Int) = 32
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
// Advanced
|
|
[lilEnum] _Cull ("Cull Mode|Off|Front|Back", Int) = 2
|
|
[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("SrcBlend", Int) = 1
|
|
[Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("DstBlend", Int) = 0
|
|
[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendAlpha ("SrcBlendAlpha", Int) = 1
|
|
[Enum(UnityEngine.Rendering.BlendMode)] _DstBlendAlpha ("DstBlendAlpha", Int) = 10
|
|
[Enum(UnityEngine.Rendering.BlendOp)] _BlendOp ("BlendOp", Int) = 0
|
|
[Enum(UnityEngine.Rendering.BlendOp)] _BlendOpAlpha ("BlendOpAlpha", Int) = 0
|
|
[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendFA ("ForwardAdd SrcBlend", Int) = 1
|
|
[Enum(UnityEngine.Rendering.BlendMode)] _DstBlendFA ("ForwardAdd DstBlend", Int) = 1
|
|
[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendAlphaFA ("ForwardAdd SrcBlendAlpha", Int) = 0
|
|
[Enum(UnityEngine.Rendering.BlendMode)] _DstBlendAlphaFA ("ForwardAdd DstBlendAlpha", Int) = 1
|
|
[Enum(UnityEngine.Rendering.BlendOp)] _BlendOpFA ("ForwardAdd BlendOp", Int) = 4
|
|
[Enum(UnityEngine.Rendering.BlendOp)] _BlendOpAlphaFA ("ForwardAdd BlendOpAlpha", Int) = 4
|
|
[lilToggle] _ZClip ("ZClip", Int) = 1
|
|
[lilToggle] _ZWrite ("ZWrite", Int) = 1
|
|
[Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Int) = 4
|
|
[IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0
|
|
[IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
|
|
[IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
|
|
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Compare Function", Float) = 8
|
|
[Enum(UnityEngine.Rendering.StencilOp)] _StencilPass ("Stencil Pass", Float) = 0
|
|
[Enum(UnityEngine.Rendering.StencilOp)] _StencilFail ("Stencil Fail", Float) = 0
|
|
[Enum(UnityEngine.Rendering.StencilOp)] _StencilZFail ("Stencil ZFail", Float) = 0
|
|
_OffsetFactor ("Offset Factor", Float) = 0
|
|
_OffsetUnits ("Offset Units", Float) = 0
|
|
[lilColorMask] _ColorMask ("Color Mask", Int) = 15
|
|
[lilToggle] _AlphaToMask ("AlphaToMask", Int) = 0
|
|
_lilShadowCasterBias ("Shadow Caster Bias", Float) = 0
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
// Outline Advanced
|
|
[lilEnum] _OutlineCull ("Cull Mode|Off|Front|Back", Int) = 1
|
|
[Enum(UnityEngine.Rendering.BlendMode)] _OutlineSrcBlend ("SrcBlend", Int) = 1
|
|
[Enum(UnityEngine.Rendering.BlendMode)] _OutlineDstBlend ("DstBlend", Int) = 0
|
|
[Enum(UnityEngine.Rendering.BlendMode)] _OutlineSrcBlendAlpha ("SrcBlendAlpha", Int) = 1
|
|
[Enum(UnityEngine.Rendering.BlendMode)] _OutlineDstBlendAlpha ("DstBlendAlpha", Int) = 10
|
|
[Enum(UnityEngine.Rendering.BlendOp)] _OutlineBlendOp ("BlendOp", Int) = 0
|
|
[Enum(UnityEngine.Rendering.BlendOp)] _OutlineBlendOpAlpha ("BlendOpAlpha", Int) = 0
|
|
[Enum(UnityEngine.Rendering.BlendMode)] _OutlineSrcBlendFA ("ForwardAdd SrcBlend", Int) = 1
|
|
[Enum(UnityEngine.Rendering.BlendMode)] _OutlineDstBlendFA ("ForwardAdd DstBlend", Int) = 1
|
|
[Enum(UnityEngine.Rendering.BlendMode)] _OutlineSrcBlendAlphaFA ("ForwardAdd SrcBlendAlpha", Int) = 0
|
|
[Enum(UnityEngine.Rendering.BlendMode)] _OutlineDstBlendAlphaFA ("ForwardAdd DstBlendAlpha", Int) = 1
|
|
[Enum(UnityEngine.Rendering.BlendOp)] _OutlineBlendOpFA ("ForwardAdd BlendOp", Int) = 4
|
|
[Enum(UnityEngine.Rendering.BlendOp)] _OutlineBlendOpAlphaFA ("ForwardAdd BlendOpAlpha", Int) = 4
|
|
[lilToggle] _OutlineZClip ("ZClip", Int) = 1
|
|
[lilToggle] _OutlineZWrite ("ZWrite", Int) = 1
|
|
[Enum(UnityEngine.Rendering.CompareFunction)] _OutlineZTest ("ZTest", Int) = 2
|
|
[IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0
|
|
[IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
|
|
[IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
|
|
[Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilComp ("Stencil Compare Function", Float) = 8
|
|
[Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPass ("Stencil Pass", Float) = 0
|
|
[Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFail ("Stencil Fail", Float) = 0
|
|
[Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFail ("Stencil ZFail", Float) = 0
|
|
_OutlineOffsetFactor ("Offset Factor", Float) = 0
|
|
_OutlineOffsetUnits ("Offset Units", Float) = 0
|
|
[lilColorMask] _OutlineColorMask ("Color Mask", Int) = 15
|
|
[lilToggle] _OutlineAlphaToMask ("AlphaToMask", Int) = 0
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags {"RenderType" = "Opaque" "Queue" = "Geometry"}
|
|
UsePass "Hidden/ltspass_tess_opaque/FORWARD"
|
|
UsePass "Hidden/ltspass_tess_opaque/FORWARD_ADD"
|
|
UsePass "Hidden/ltspass_tess_opaque/SHADOW_CASTER"
|
|
UsePass "Hidden/ltspass_tess_opaque/META"
|
|
}
|
|
Fallback "Unlit/Texture"
|
|
|
|
CustomEditor "lilToon.lilToonInspector"
|
|
}
|
|
|