196 lines
8.3 KiB
C#

#if UNITY_EDITOR && VRC_SDK_VRCSDK3
using UnityEditor;
using UnityEngine;
using System;
using System.Collections.Generic;
using System.Reflection;
using VRC.SDKBase.Editor.BuildPipeline;
namespace lilToon.External
{
//------------------------------------------------------------------------------------------------------------------------------
// VRChat
public class VRChatModule : IVRCSDKBuildRequestedCallback, IVRCSDKPreprocessAvatarCallback, IVRCSDKPostprocessAvatarCallback
{
public int callbackOrder { get { return 100; } }
#if UDON
public bool OnBuildRequested(VRCSDKRequestedBuildType requestedBuildType)
{
try
{
SetShaderSettingBeforeBuild();
EditorApplication.delayCall -= SetShaderSettingAfterBuild;
EditorApplication.delayCall += SetShaderSettingAfterBuild;
}
catch(Exception e)
{
Debug.LogException(e);
Debug.Log("[lilToon] OnBuildRequested() failed");
}
return true;
}
#else
public bool OnBuildRequested(VRCSDKRequestedBuildType requestedBuildType)
{
ForceOptimization();
return true;
}
#endif
public bool OnPreprocessAvatar(GameObject avatarGameObject)
{
try
{
var materials = GetMaterialsFromGameObject(avatarGameObject);
var clips = GetAnimationClipsFromGameObject(avatarGameObject);
SetShaderSettingBeforeBuild(materials, clips);
}
catch(Exception e)
{
Debug.LogException(e);
Debug.Log("[lilToon] OnPreprocessAvatar() failed");
}
return true;
}
public void OnPostprocessAvatar()
{
SetShaderSettingAfterBuild();
}
private static Material[] GetMaterialsFromGameObject(GameObject gameObject)
{
var materials = new List<Material>();
foreach(var renderer in gameObject.GetComponentsInChildren<Renderer>(true))
{
materials.AddRange(renderer.sharedMaterials);
}
return materials.ToArray();
}
private static AnimationClip[] GetAnimationClipsFromGameObject(GameObject gameObject)
{
var clips = new List<AnimationClip>();
foreach(var animator in gameObject.GetComponentsInChildren<Animator>(true))
{
if(animator.runtimeAnimatorController != null) clips.AddRange(animator.runtimeAnimatorController.animationClips);
}
#if !UDON
foreach(var descriptor in gameObject.GetComponentsInChildren<VRC.SDK3.Avatars.Components.VRCAvatarDescriptor>(true))
{
foreach(var layer in descriptor.specialAnimationLayers)
{
if(layer.animatorController != null) clips.AddRange(layer.animatorController.animationClips);
}
if(descriptor.customizeAnimationLayers)
{
foreach(var layer in descriptor.baseAnimationLayers)
{
if(layer.animatorController != null) clips.AddRange(layer.animatorController.animationClips);
}
}
}
#endif
return clips.ToArray();
}
private static void SetShaderSettingBeforeBuild(Material[] materials, AnimationClip[] clips)
{
Type type = typeof(lilToonSetting);
var methods = type.GetMethods(BindingFlags.Static | BindingFlags.NonPublic);
foreach(var method in methods)
{
var methodParams = method.GetParameters();
if(method.Name != "SetShaderSettingBeforeBuild" || methodParams.Length != 2 || methodParams[0].ParameterType != typeof(Material[])) continue;
method.Invoke(null, new object[]{materials,clips});
break;
}
}
private static void SetShaderSettingBeforeBuild()
{
Type type = typeof(lilToonSetting);
var methods = type.GetMethods(BindingFlags.Static | BindingFlags.NonPublic);
foreach(var method in methods)
{
var methodParams = method.GetParameters();
if(method.Name != "SetShaderSettingBeforeBuild" || methodParams.Length != 0) continue;
method.Invoke(null, null);
break;
}
}
private static void SetShaderSettingAfterBuild()
{
Type type = typeof(lilToonSetting);
var methods = type.GetMethods(BindingFlags.Static | BindingFlags.NonPublic);
foreach(var method in methods)
{
var methodParams = method.GetParameters();
if(method.Name != "SetShaderSettingAfterBuild" || methodParams.Length != 0) continue;
method.Invoke(null, null);
break;
}
}
private static void ForceOptimization()
{
Type type = typeof(lilToonSetting);
var methods = type.GetMethods(BindingFlags.Static | BindingFlags.NonPublic);
foreach(var method in methods)
{
var methodParams = method.GetParameters();
if(method.Name != "ForceOptimization" || methodParams.Length != 0) continue;
method.Invoke(null, null);
break;
}
}
// Debug
#if !UDON
[MenuItem("GameObject/lilToon/[Debug] Generate bug report (VRChat Avatar)", false, 23)]
public static void GenerateBugReportVRChatAvatar()
{
var clips = new List<AnimationClip>();
foreach(var descriptor in Selection.activeGameObject.GetComponentsInChildren<VRC.SDK3.Avatars.Components.VRCAvatarDescriptor>(true))
{
foreach(var layer in descriptor.specialAnimationLayers)
{
if(layer.animatorController != null) clips.AddRange(layer.animatorController.animationClips);
}
if(descriptor.customizeAnimationLayers)
{
foreach(var layer in descriptor.baseAnimationLayers)
{
if(layer.animatorController != null) clips.AddRange(layer.animatorController.animationClips);
}
}
}
Type type = typeof(lilToonEditorUtils);
var methods = type.GetMethods(BindingFlags.Static | BindingFlags.NonPublic);
foreach(var method in methods)
{
var methodParams = method.GetParameters();
if(method.Name != "GenerateBugReport" || methodParams.Length != 3) continue;
method.Invoke(null, new object[]{null, clips, "# VRChat Avatar Debug"});
return;
}
#pragma warning disable 0162
if(lilConstants.currentVersionValue < 31) EditorUtility.DisplayDialog("[Debug] Generate bug report (VRChat Avatar)","This version does not support bug reports. Prease import lilToon 1.3.5 or newer.","OK");
else EditorUtility.DisplayDialog("[Debug] Generate bug report (VRChat Avatar)","Failed to generate bug report.","OK");
#pragma warning restore 0162
}
[MenuItem("GameObject/lilToon/[Debug] Generate bug report (VRChat Avatar)", true, 23)]
public static bool CheckGenerateBugReportVRChatAvatar()
{
return Selection.activeGameObject != null && Selection.activeGameObject.GetComponent<VRC.SDK3.Avatars.Components.VRCAvatarDescriptor>() != null;
}
#endif
}
}
#endif