95 lines
1.5 KiB
C#

#if UNITY_EDITOR
namespace lilToon
{
public enum EditorMode
{
Simple,
Advanced,
Preset,
Settings
}
public enum RenderingMode
{
Opaque,
Cutout,
Transparent,
Refraction,
RefractionBlur,
Fur,
FurCutout,
FurTwoPass,
Gem
}
public enum TransparentMode
{
Normal,
OnePass,
TwoPass
}
public enum BlendMode
{
Alpha,
Add,
Screen,
Mul
}
public enum LightingPreset
{
Default,
SemiMonochrome
}
public enum PropertyBlock
{
Base,
Lighting,
UV,
MainColor,
MainColor1st,
MainColor2nd,
MainColor3rd,
AlphaMask,
Shadow,
Emission,
Emission1st,
Emission2nd,
NormalMap,
NormalMap1st,
NormalMap2nd,
Anisotropy,
Reflections,
Reflection,
MatCaps,
MatCap1st,
MatCap2nd,
RimLight,
Glitter,
Backlight,
Gem,
Outline,
Parallax,
DistanceFade,
AudioLink,
Dissolve,
Refraction,
Fur,
Encryption,
Stencil,
Rendering,
Tessellation,
Other
}
public enum lilRenderPipeline
{
BRP,
LWRP,
URP,
HDRP
}
}
#endif