HoloprojStreaming/Assets/lilToon/CustomShaderResources/URP/DefaultUsePassOutline.lilblock

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SubShader
{
Tags {*LIL_SUBSHADER_TAGS*}
*LIL_INSERT_USEPASS_PRE*
UsePass "*LIL_PASS_SHADER_NAME*/FORWARD"
UsePass "*LIL_PASS_SHADER_NAME*/FORWARD_OUTLINE"
UsePass "*LIL_PASS_SHADER_NAME*/SHADOW_CASTER"
UsePass "*LIL_PASS_SHADER_NAME*/DEPTHONLY"
UsePass "*LIL_PASS_SHADER_NAME*/DEPTHNORMALS"
UsePass "*LIL_PASS_SHADER_NAME*/UNIVERSAL2D"
UsePass "*LIL_PASS_SHADER_NAME*/META"
*LIL_INSERT_USEPASS_POST*
}
Fallback "Universal Render Pipeline/Unlit"