60 lines
6.3 KiB
Plaintext
60 lines
6.3 KiB
Plaintext
//----------------------------------------------------------------------------------------------------------------------
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// Advanced
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[lilEnum] _Cull ("Cull Mode|Off|Front|Back", Int) = 2
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[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("SrcBlend", Int) = 1
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[Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("DstBlend", Int) = 0
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[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendAlpha ("SrcBlendAlpha", Int) = 1
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[Enum(UnityEngine.Rendering.BlendMode)] _DstBlendAlpha ("DstBlendAlpha", Int) = 10
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[Enum(UnityEngine.Rendering.BlendOp)] _BlendOp ("BlendOp", Int) = 0
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[Enum(UnityEngine.Rendering.BlendOp)] _BlendOpAlpha ("BlendOpAlpha", Int) = 0
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[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendFA ("ForwardAdd SrcBlend", Int) = 1
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[Enum(UnityEngine.Rendering.BlendMode)] _DstBlendFA ("ForwardAdd DstBlend", Int) = 1
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[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendAlphaFA ("ForwardAdd SrcBlendAlpha", Int) = 0
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[Enum(UnityEngine.Rendering.BlendMode)] _DstBlendAlphaFA ("ForwardAdd DstBlendAlpha", Int) = 1
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[Enum(UnityEngine.Rendering.BlendOp)] _BlendOpFA ("ForwardAdd BlendOp", Int) = 4
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[Enum(UnityEngine.Rendering.BlendOp)] _BlendOpAlphaFA ("ForwardAdd BlendOpAlpha", Int) = 4
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[lilToggle] _ZClip ("ZClip", Int) = 1
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[lilToggle] _ZWrite ("ZWrite", Int) = 1
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[Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Int) = 4
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[IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0
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[IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
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[IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
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[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Compare Function", Float) = 8
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[Enum(UnityEngine.Rendering.StencilOp)] _StencilPass ("Stencil Pass", Float) = 0
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[Enum(UnityEngine.Rendering.StencilOp)] _StencilFail ("Stencil Fail", Float) = 0
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[Enum(UnityEngine.Rendering.StencilOp)] _StencilZFail ("Stencil ZFail", Float) = 0
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_OffsetFactor ("Offset Factor", Float) = 0
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_OffsetUnits ("Offset Units", Float) = 0
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[lilColorMask] _ColorMask ("Color Mask", Int) = 15
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[lilToggle] _AlphaToMask ("AlphaToMask", Int) = 0
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_lilShadowCasterBias ("Shadow Caster Bias", Float) = 0
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//----------------------------------------------------------------------------------------------------------------------
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// Outline Advanced
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[lilEnum] _OutlineCull ("Cull Mode|Off|Front|Back", Int) = 1
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[Enum(UnityEngine.Rendering.BlendMode)] _OutlineSrcBlend ("SrcBlend", Int) = 1
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[Enum(UnityEngine.Rendering.BlendMode)] _OutlineDstBlend ("DstBlend", Int) = 0
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[Enum(UnityEngine.Rendering.BlendMode)] _OutlineSrcBlendAlpha ("SrcBlendAlpha", Int) = 1
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[Enum(UnityEngine.Rendering.BlendMode)] _OutlineDstBlendAlpha ("DstBlendAlpha", Int) = 10
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[Enum(UnityEngine.Rendering.BlendOp)] _OutlineBlendOp ("BlendOp", Int) = 0
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[Enum(UnityEngine.Rendering.BlendOp)] _OutlineBlendOpAlpha ("BlendOpAlpha", Int) = 0
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[Enum(UnityEngine.Rendering.BlendMode)] _OutlineSrcBlendFA ("ForwardAdd SrcBlend", Int) = 1
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[Enum(UnityEngine.Rendering.BlendMode)] _OutlineDstBlendFA ("ForwardAdd DstBlend", Int) = 1
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[Enum(UnityEngine.Rendering.BlendMode)] _OutlineSrcBlendAlphaFA ("ForwardAdd SrcBlendAlpha", Int) = 0
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[Enum(UnityEngine.Rendering.BlendMode)] _OutlineDstBlendAlphaFA ("ForwardAdd DstBlendAlpha", Int) = 1
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[Enum(UnityEngine.Rendering.BlendOp)] _OutlineBlendOpFA ("ForwardAdd BlendOp", Int) = 4
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[Enum(UnityEngine.Rendering.BlendOp)] _OutlineBlendOpAlphaFA ("ForwardAdd BlendOpAlpha", Int) = 4
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[lilToggle] _OutlineZClip ("ZClip", Int) = 1
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[lilToggle] _OutlineZWrite ("ZWrite", Int) = 1
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[Enum(UnityEngine.Rendering.CompareFunction)] _OutlineZTest ("ZTest", Int) = 2
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[IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0
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[IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
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[IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
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[Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilComp ("Stencil Compare Function", Float) = 8
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[Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPass ("Stencil Pass", Float) = 0
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[Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFail ("Stencil Fail", Float) = 0
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[Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFail ("Stencil ZFail", Float) = 0
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_OutlineOffsetFactor ("Offset Factor", Float) = 0
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_OutlineOffsetUnits ("Offset Units", Float) = 0
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[lilColorMask] _OutlineColorMask ("Color Mask", Int) = 15
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[lilToggle] _OutlineAlphaToMask ("AlphaToMask", Int) = 0 |