86 lines
6.6 KiB
Plaintext
86 lines
6.6 KiB
Plaintext
//----------------------------------------------------------------------------------------------------------------------
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// Base
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[lilToggle] _Invisible ("Invisible", Int) = 0
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_AsUnlit ("As Unlit", Range(0, 1)) = 0
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_Cutoff ("Alpha Cutoff", Range(-0.001,1.001)) = 0.5
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_SubpassCutoff ("Subpass Alpha Cutoff", Range(0,1)) = 0.5
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[lilToggle] _FlipNormal ("Flip Backface Normal", Int) = 0
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[lilToggle] _ShiftBackfaceUV ("Shift Backface UV", Int) = 0
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_BackfaceForceShadow ("Backface Force Shadow", Range(0,1)) = 0
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_VertexLightStrength ("Vertex Light Strength", Range(0,1)) = 0
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_LightMinLimit ("Light Min Limit", Range(0,1)) = 0.05
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_LightMaxLimit ("Light Max Limit", Range(0,10)) = 1
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_BeforeExposureLimit ("Before Exposure Limit", Float) = 10000
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_MonochromeLighting ("Monochrome lighting", Range(0,1)) = 0
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_AlphaBoostFA ("Alpha Boost", Range(1,100)) = 10
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_lilDirectionalLightStrength ("Directional Light Strength", Range(0,1)) = 1
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[lilVec3B] _LightDirectionOverride ("Light Direction Override", Vector) = (0.001,0.002,0.001,0)
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[NoScaleOffset] _TriMask ("TriMask", 2D) = "white" {}
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//----------------------------------------------------------------------------------------------------------------------
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// Main
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[lilHDR] [MainColor] _Color ("Color", Color) = (1,1,1,1)
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[MainTexture] _MainTex ("Texture", 2D) = "white" {}
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[lilUVAnim] _MainTex_ScrollRotate ("Angle|UV Animation|Scroll|Rotate", Vector) = (0,0,0,0)
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//----------------------------------------------------------------------------------------------------------------------
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// Shadow
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[lilToggleLeft] _UseShadow ("Use Shadow", Int) = 0
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_ShadowBorder ("Border", Range(0, 1)) = 0.5
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_ShadowBlur ("Blur", Range(0, 1)) = 0.1
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[NoScaleOffset] _ShadowColorTex ("Shadow Color", 2D) = "black" {}
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_Shadow2ndBorder ("2nd Border", Range(0, 1)) = 0.5
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_Shadow2ndBlur ("2nd Blur", Range(0, 1)) = 0.3
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[NoScaleOffset] _Shadow2ndColorTex ("Shadow 2nd Color", 2D) = "black" {}
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_ShadowEnvStrength ("Environment Strength", Range(0, 1)) = 0
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_ShadowBorderColor ("Border Color", Color) = (1,0,0,1)
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_ShadowBorderRange ("Border Range", Range(0, 1)) = 0
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//----------------------------------------------------------------------------------------------------------------------
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// MatCap
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[lilToggleLeft] _UseMatCap ("Use MatCap", Int) = 0
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_MatCapTex ("Texture", 2D) = "white" {}
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[lilVec2R] _MatCapBlendUV1 ("Blend UV1", Vector) = (0,0,0,0)
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[lilToggle] _MatCapZRotCancel ("Z-axis rotation cancellation", Int) = 1
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[lilToggle] _MatCapPerspective ("Fix Perspective", Int) = 1
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_MatCapVRParallaxStrength ("VR Parallax Strength", Range(0, 1)) = 1
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[lilToggle] _MatCapMul ("Multiply", Int) = 0
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//----------------------------------------------------------------------------------------------------------------------
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// Rim
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[lilToggleLeft] _UseRim ("Use Rim", Int) = 0
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[lilHDR] _RimColor ("Color", Color) = (1,1,1,1)
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_RimBorder ("Border", Range(0, 1)) = 0.5
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_RimBlur ("Blur", Range(0, 1)) = 0.1
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[PowerSlider(3.0)]_RimFresnelPower ("Fresnel Power", Range(0.01, 50)) = 3.0
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_RimShadowMask ("Shadow Mask", Range(0, 1)) = 0
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//----------------------------------------------------------------------------------------------------------------------
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// Emmision
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[lilToggleLeft] _UseEmission ("Use Emission", Int) = 0
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[HDR][lilHDR] _EmissionColor ("Color", Color) = (1,1,1,1)
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_EmissionMap ("Texture", 2D) = "white" {}
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[lilUVAnim] _EmissionMap_ScrollRotate ("Angle|UV Animation|Scroll|Rotate", Vector) = (0,0,0,0)
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[lilEnum] _EmissionMap_UVMode ("UV Mode|UV0|UV1|UV2|UV3|Rim", Int) = 0
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[lilBlink] _EmissionBlink ("Blink Strength|Blink Type|Blink Speed|Blink Offset", Vector) = (0,0,3.141593,0)
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//----------------------------------------------------------------------------------------------------------------------
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// Outline
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[lilHDR] _OutlineColor ("Outline Color", Color) = (0.8,0.85,0.9,1)
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_OutlineTex ("Texture", 2D) = "white" {}
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[lilUVAnim] _OutlineTex_ScrollRotate ("Angle|UV Animation|Scroll|Rotate", Vector) = (0,0,0,0)
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[lilOLWidth] _OutlineWidth ("Width", Range(0,1)) = 0.05
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[NoScaleOffset] _OutlineWidthMask ("Width", 2D) = "white" {}
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_OutlineFixWidth ("Fix Width", Range(0,1)) = 1
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[lilEnum] _OutlineVertexR2Width ("Vertex Color|None|R|RGBA", Int) = 0
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[lilToggle] _OutlineDeleteMesh ("Delete Mesh", Int) = 0
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_OutlineEnableLighting ("Enable Lighting", Range(0, 1)) = 1
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_OutlineZBias ("Z Bias", Float) = 0
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//----------------------------------------------------------------------------------------------------------------------
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// Save (Unused)
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[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
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[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
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[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
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[HideInInspector] _lilToonVersion ("Version", Int) = 0
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