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//----------------------------------------------------------------------------------------------------------------------
// Advanced
[lilEnum] _Cull ("Cull Mode|Off|Front|Back", Int) = 0
[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("SrcBlend", Int) = 1
[Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("DstBlend", Int) = 1
[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendAlpha ("SrcBlendAlpha", Int) = 1
[Enum(UnityEngine.Rendering.BlendMode)] _DstBlendAlpha ("DstBlendAlpha", Int) = 10
[Enum(UnityEngine.Rendering.BlendOp)] _BlendOp ("BlendOp", Int) = 0
[Enum(UnityEngine.Rendering.BlendOp)] _BlendOpAlpha ("BlendOpAlpha", Int) = 0
[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendFA ("ForwardAdd SrcBlend", Int) = 1
[Enum(UnityEngine.Rendering.BlendMode)] _DstBlendFA ("ForwardAdd DstBlend", Int) = 1
[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendAlphaFA ("ForwardAdd SrcBlendAlpha", Int) = 0
[Enum(UnityEngine.Rendering.BlendMode)] _DstBlendAlphaFA ("ForwardAdd DstBlendAlpha", Int) = 1
[Enum(UnityEngine.Rendering.BlendOp)] _BlendOpFA ("ForwardAdd BlendOp", Int) = 4
[Enum(UnityEngine.Rendering.BlendOp)] _BlendOpAlphaFA ("ForwardAdd BlendOpAlpha", Int) = 4
[lilToggle] _ZClip ("ZClip", Int) = 1
[lilToggle] _ZWrite ("ZWrite", Int) = 0
[Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Int) = 4
[IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0
[IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
[IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Compare Function", Float) = 8
[Enum(UnityEngine.Rendering.StencilOp)] _StencilPass ("Stencil Pass", Float) = 0
[Enum(UnityEngine.Rendering.StencilOp)] _StencilFail ("Stencil Fail", Float) = 0
[Enum(UnityEngine.Rendering.StencilOp)] _StencilZFail ("Stencil ZFail", Float) = 0
_OffsetFactor ("Offset Factor", Float) = 0
_OffsetUnits ("Offset Units", Float) = 0
[lilColorMask] _ColorMask ("Color Mask", Int) = 15
[lilToggle] _AlphaToMask ("AlphaToMask", Int) = 0
_lilShadowCasterBias ("Shadow Caster Bias", Float) = 0
//----------------------------------------------------------------------------------------------------------------------
// Refraction
_RefractionStrength ("Refraction Strength", Range(-1,1)) = 0.5
[PowerSlider(3.0)]_RefractionFresnelPower ("Refraction Fresnel Power", Range(0.01, 10)) = 1.0
//----------------------------------------------------------------------------------------------------------------------
//Gem
_GemChromaticAberration ("Chromatic Aberration", Range(0, 1)) = 0.02
_GemEnvContrast ("Environment Contrast", Float) = 2.0
[lilHDR] _GemEnvColor ("Environment Color", Color) = (1,1,1,1)
_GemParticleLoop ("Particle Loop", Float) = 8
[lilHDR] _GemParticleColor ("Particle Color", Color) = (4,4,4,1)
_GemVRParallaxStrength ("VR Parallax Strength", Range(0, 1)) = 1