745 lines
34 KiB
C#

#if UNITY_EDITOR
using System;
using UnityEditor;
using UnityEngine;
namespace lilToon
{
public class lilEditorGUI
{
public static GUIStyle boxOuter = InitializeBox(4, 4, 2);
public static GUIStyle boxInnerHalf = InitializeBox(4, 2, 2);
public static GUIStyle boxInner = InitializeBox(4, 2, 2);
public static GUIStyle customBox = InitializeBox(6, 4, 4);
public static GUIStyle customToggleFont = new GUIStyle();
public static GUIStyle wrapLabel = new GUIStyle();
public static GUIStyle boldLabel = new GUIStyle();
public static GUIStyle foldout = new GUIStyle();
public static GUIStyle middleButton = new GUIStyle(){alignment = TextAnchor.MiddleCenter};
public static GUIStyle InitializeBox(int border, int margin, int padding)
{
return new GUIStyle
{
border = new RectOffset(border, border, border, border),
margin = new RectOffset(margin, margin, margin, margin),
padding = new RectOffset(padding, padding, padding, padding),
overflow = new RectOffset(0, 0, 0, 0)
};
}
public static bool Foldout(string title, bool display)
{
return Foldout(title, "", display);
}
public static bool Foldout(string title, string help, bool display)
{
Rect rect = GUILayoutUtility.GetRect(16f, 20f, foldout);
rect.width += 8f;
rect.x -= 8f;
GUI.Box(rect, new GUIContent(title, help), foldout);
Event e = Event.current;
Rect toggleRect = new Rect(rect.x + 4f, rect.y + 2f, 13f, 13f);
if(e.type == EventType.Repaint) {
EditorStyles.foldout.Draw(toggleRect, false, false, display, false);
}
rect.width -= 24;
if(e.type == EventType.MouseDown && rect.Contains(e.mousePosition)) {
display = !display;
e.Use();
}
return display;
}
public static void DrawLine()
{
EditorGUI.DrawRect(EditorGUI.IndentedRect(EditorGUILayout.GetControlRect(false, 1)), lilConstants.lineColor);
}
public static void DrawWebButton(string text, string URL)
{
Rect position = EditorGUI.IndentedRect(EditorGUILayout.GetControlRect());
GUIContent icon = EditorGUIUtility.IconContent("BuildSettings.Web.Small");
icon.text = text;
GUIStyle style = new GUIStyle(EditorStyles.label){padding = new RectOffset()};
if(GUI.Button(position, icon, style)){
Application.OpenURL(URL);
}
}
public static bool DrawSimpleFoldout(string label, bool condition, GUIStyle style, bool isCustomEditor = true)
{
EditorGUI.indentLevel++;
Rect position = EditorGUILayout.GetControlRect();
EditorGUI.LabelField(position, label, style);
EditorGUI.indentLevel--;
position.x += isCustomEditor ? 0 : 10;
return EditorGUI.Foldout(position, condition, "");
}
public static bool DrawSimpleFoldout(string label, bool condition, bool isCustomEditor = true)
{
return DrawSimpleFoldout(label, condition, boldLabel, isCustomEditor);
}
public static bool DrawSimpleFoldout(MaterialEditor materialEditor, GUIContent guiContent, MaterialProperty textureName, MaterialProperty rgba, bool condition, bool isCustomEditor = true)
{
EditorGUI.indentLevel++;
Rect position = materialEditor.TexturePropertySingleLine(guiContent, textureName, rgba);
EditorGUI.indentLevel--;
position.x += isCustomEditor ? 0 : 10;
return EditorGUI.Foldout(position, condition, "");
}
public static bool DrawSimpleFoldout(MaterialEditor materialEditor, GUIContent guiContent, MaterialProperty textureName, bool condition, bool isCustomEditor = true)
{
EditorGUI.indentLevel++;
Rect position = materialEditor.TexturePropertySingleLine(guiContent, textureName);
EditorGUI.indentLevel--;
position.x += isCustomEditor ? 0 : 10;
return EditorGUI.Foldout(position, condition, "");
}
public static void InitializeGUIStyles()
{
wrapLabel = new GUIStyle(GUI.skin.label){wordWrap = true};
boldLabel = new GUIStyle(GUI.skin.label){fontStyle = FontStyle.Bold};
foldout = new GUIStyle("ShurikenModuleTitle")
{
font = EditorStyles.label.font,
fontSize = EditorStyles.label.fontSize,
fontStyle = EditorStyles.label.fontStyle,
border = new RectOffset(15, 7, 4, 4),
contentOffset = new Vector2(20f, -2f),
fixedHeight = 22
};
if(EditorGUIUtility.isProSkin)
{
boxOuter.normal.background = (Texture2D)EditorGUIUtility.Load(lilDirectoryManager.GetGUIBoxOutDarkPath());
boxInnerHalf.normal.background = (Texture2D)EditorGUIUtility.Load(lilDirectoryManager.GetGUIBoxInHalfDarkPath());
boxInner.normal.background = (Texture2D)EditorGUIUtility.Load(lilDirectoryManager.GetGUIBoxInDarkPath());
customBox.normal.background = (Texture2D)EditorGUIUtility.Load(lilDirectoryManager.GetGUICustomBoxDarkPath());
customToggleFont = EditorStyles.label;
}
else
{
boxOuter.normal.background = (Texture2D)EditorGUIUtility.Load(lilDirectoryManager.GetGUIBoxOutLightPath());
boxInnerHalf.normal.background = (Texture2D)EditorGUIUtility.Load(lilDirectoryManager.GetGUIBoxInHalfLightPath());
boxInner.normal.background = (Texture2D)EditorGUIUtility.Load(lilDirectoryManager.GetGUIBoxInLightPath());
customBox.normal.background = (Texture2D)EditorGUIUtility.Load(lilDirectoryManager.GetGUICustomBoxLightPath());
customToggleFont = new GUIStyle();
customToggleFont.normal.textColor = Color.white;
customToggleFont.contentOffset = new Vector2(2f,0f);
}
}
public static void DrawHelpButton(string helpAnchor)
{
Rect position = GUILayoutUtility.GetLastRect();
position.x += position.width - 24;
position.width = 24;
if(GUI.Button(position, EditorGUIUtility.IconContent("_Help"), middleButton)){
Application.OpenURL(GetLoc("sManualURL") + helpAnchor);
}
}
public static bool AutoFixHelpBox(string message)
{
GUILayout.BeginHorizontal(EditorStyles.helpBox);
GUILayout.Label(EditorGUIUtility.IconContent("console.warnicon"), GUILayout.ExpandWidth(false));
GUILayout.Space(-EditorStyles.label.fontSize);
GUILayout.BeginVertical();
GUILayout.Label(message, EditorStyles.wordWrappedMiniLabel);
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
bool pressed = GUILayout.Button(GetLoc("sFixNow"));
GUILayout.EndHorizontal();
GUILayout.EndVertical();
GUILayout.EndHorizontal();
return pressed;
}
//------------------------------------------------------------------------------------------------------------------------------
// Property drawer
#region
public static void UV4Decal(MaterialEditor m_MaterialEditor, MaterialProperty isDecal, MaterialProperty isLeftOnly, MaterialProperty isRightOnly, MaterialProperty shouldCopy, MaterialProperty shouldFlipMirror, MaterialProperty shouldFlipCopy, MaterialProperty tex, MaterialProperty angle, MaterialProperty decalAnimation, MaterialProperty decalSubParam, MaterialProperty uvMode)
{
m_MaterialEditor.ShaderProperty(uvMode, "UV Mode|UV0|UV1|UV2|UV3|MatCap");
ConvertGifToAtlas(tex, decalAnimation, decalSubParam, isDecal);
// Toggle decal
EditorGUI.BeginChangeCheck();
m_MaterialEditor.ShaderProperty(isDecal, GetLoc("sAsDecal"));
if(EditorGUI.EndChangeCheck() && isDecal.floatValue == 0.0f)
{
isLeftOnly.floatValue = 0.0f;
isRightOnly.floatValue = 0.0f;
shouldFlipMirror.floatValue = 0.0f;
shouldCopy.floatValue = 0.0f;
shouldFlipCopy.floatValue = 0.0f;
}
if(isDecal.floatValue == 1.0f)
{
EditorGUI.indentLevel++;
// Mirror mode
// 0 : Normal
// 1 : Flip
// 2 : Left only
// 3 : Right only
// 4 : Right only (Flip)
int mirrorMode = 0;
if(isRightOnly.floatValue == 1.0f) mirrorMode = 3;
if(shouldFlipMirror.floatValue == 1.0f) mirrorMode++;
if(isLeftOnly.floatValue == 1.0f) mirrorMode = 2;
EditorGUI.BeginChangeCheck();
mirrorMode = EditorGUILayout.Popup(GetLoc("sMirrorMode"),mirrorMode,new string[]{GetLoc("sMirrorModeNormal"),GetLoc("sMirrorModeFlip"),GetLoc("sMirrorModeLeft"),GetLoc("sMirrorModeRight"),GetLoc("sMirrorModeRightFlip")});
if(EditorGUI.EndChangeCheck())
{
if(mirrorMode == 0)
{
isLeftOnly.floatValue = 0.0f;
isRightOnly.floatValue = 0.0f;
shouldFlipMirror.floatValue = 0.0f;
}
if(mirrorMode == 1)
{
isLeftOnly.floatValue = 0.0f;
isRightOnly.floatValue = 0.0f;
shouldFlipMirror.floatValue = 1.0f;
}
if(mirrorMode == 2)
{
isLeftOnly.floatValue = 1.0f;
isRightOnly.floatValue = 0.0f;
shouldFlipMirror.floatValue = 0.0f;
}
if(mirrorMode == 3)
{
isLeftOnly.floatValue = 0.0f;
isRightOnly.floatValue = 1.0f;
shouldFlipMirror.floatValue = 0.0f;
}
if(mirrorMode == 4)
{
isLeftOnly.floatValue = 0.0f;
isRightOnly.floatValue = 1.0f;
shouldFlipMirror.floatValue = 1.0f;
}
}
// Copy mode
// 0 : Normal
// 1 : Symmetry
// 2 : Flip
int copyMode = 0;
if(shouldCopy.floatValue == 1.0f) copyMode = 1;
if(shouldFlipCopy.floatValue == 1.0f) copyMode = 2;
EditorGUI.BeginChangeCheck();
copyMode = EditorGUILayout.Popup(GetLoc("sCopyMode"),copyMode,new string[]{GetLoc("sCopyModeNormal"),GetLoc("sCopyModeSymmetry"),GetLoc("sCopyModeFlip")});
if(EditorGUI.EndChangeCheck())
{
if(copyMode == 0)
{
shouldCopy.floatValue = 0.0f;
shouldFlipCopy.floatValue = 0.0f;
}
if(copyMode == 1)
{
shouldCopy.floatValue = 1.0f;
shouldFlipCopy.floatValue = 0.0f;
}
if(copyMode == 2)
{
shouldCopy.floatValue = 1.0f;
shouldFlipCopy.floatValue = 1.0f;
}
}
// Load scale & offset
float scaleX = tex.textureScaleAndOffset.x;
float scaleY = tex.textureScaleAndOffset.y;
float posX = tex.textureScaleAndOffset.z;
float posY = tex.textureScaleAndOffset.w;
// scale & offset -> scale & position
if(scaleX==0.0f)
{
posX = 0.5f;
scaleX = 0.000001f;
}
else
{
posX = (0.5f - posX) / scaleX;
scaleX = 1.0f / scaleX;
}
if(scaleY==0.0f)
{
posY = 0.5f;
scaleY = 0.000001f;
}
else
{
posY = (0.5f - posY) / scaleY;
scaleY = 1.0f / scaleY;
}
scaleX = RoundFloat1000000(scaleX);
scaleY = RoundFloat1000000(scaleY);
posX = RoundFloat1000000(posX);
posY = RoundFloat1000000(posY);
// If uv copy enables, fix position
EditorGUI.BeginChangeCheck();
if(copyMode > 0)
{
if(posX < 0.5f) posX = 1.0f - posX;
posX = EditorGUILayout.Slider(GetLoc("sPositionX"), posX, 0.5f, 1.0f);
}
else
{
posX = EditorGUILayout.Slider(GetLoc("sPositionX"), posX, 0.0f, 1.0f);
}
// Draw properties
posY = EditorGUILayout.Slider(GetLoc("sPositionY"), posY, 0.0f, 1.0f);
scaleX = EditorGUILayout.Slider(GetLoc("sScaleX"), scaleX, -1.0f, 1.0f);
scaleY = EditorGUILayout.Slider(GetLoc("sScaleY"), scaleY, -1.0f, 1.0f);
if(EditorGUI.EndChangeCheck())
{
// Avoid division by zero
if(scaleX == 0.0f) scaleX = 0.000001f;
if(scaleY == 0.0f) scaleY = 0.000001f;
// scale & position -> scale & offset
scaleX = 1.0f / scaleX;
scaleY = 1.0f / scaleY;
posX = (-posX * scaleX) + 0.5f;
posY = (-posY * scaleY) + 0.5f;
tex.textureScaleAndOffset = new Vector4(scaleX, scaleY, posX, posY);
}
m_MaterialEditor.ShaderProperty(angle, GetLoc("sAngle"));
EditorGUI.indentLevel--;
m_MaterialEditor.ShaderProperty(decalAnimation, lilLanguageManager.BuildParams(GetLoc("sAnimation"), GetLoc("sXFrames"), GetLoc("sYFrames"), GetLoc("sFrames"), GetLoc("sFPS")));
m_MaterialEditor.ShaderProperty(decalSubParam, lilLanguageManager.BuildParams(GetLoc("sXRatio"), GetLoc("sYRatio"), GetLoc("sFixBorder")));
}
else
{
m_MaterialEditor.TextureScaleOffsetProperty(tex);
m_MaterialEditor.ShaderProperty(angle, GetLoc("sAngle"));
}
if(EditorButton(GetLoc("sReset")) && EditorUtility.DisplayDialog(GetLoc("sDialogResetUV"),GetLoc("sDialogResetUVMes"),GetLoc("sYes"),GetLoc("sNo")))
{
uvMode.floatValue = 0.0f;
isDecal.floatValue = 0.0f;
isLeftOnly.floatValue = 0.0f;
isRightOnly.floatValue = 0.0f;
shouldCopy.floatValue = 0.0f;
shouldFlipMirror.floatValue = 0.0f;
shouldFlipCopy.floatValue = 0.0f;
angle.floatValue = 0.0f;
decalAnimation.vectorValue = new Vector4(1.0f,1.0f,1.0f,30.0f);
decalSubParam.vectorValue = new Vector4(1.0f,1.0f,0.01f,1.0f);
}
}
public static void ToneCorrectionGUI(MaterialEditor m_MaterialEditor, MaterialProperty hsvg)
{
m_MaterialEditor.ShaderProperty(hsvg, lilLanguageManager.BuildParams(GetLoc("sHue"), GetLoc("sSaturation"), GetLoc("sValue"), GetLoc("sGamma")));
// Reset
if(EditorButton(GetLoc("sReset")))
{
hsvg.vectorValue = lilConstants.defaultHSVG;
}
}
public static void ToneCorrectionGUI(MaterialEditor m_MaterialEditor, MaterialProperty hsvg, int indent)
{
EditorGUI.indentLevel += indent;
ToneCorrectionGUI(m_MaterialEditor, hsvg);
EditorGUI.indentLevel -= indent;
}
public static void DrawVectorAs4Float(MaterialProperty prop, string label0, string label1, string label2, string label3)
{
float param1 = prop.vectorValue.x;
float param2 = prop.vectorValue.y;
float param3 = prop.vectorValue.z;
float param4 = prop.vectorValue.w;
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = prop.hasMixedValue;
param1 = EditorGUILayout.FloatField(label0, param1);
param2 = EditorGUILayout.FloatField(label1, param2);
param3 = EditorGUILayout.FloatField(label2, param3);
param4 = EditorGUILayout.FloatField(label3, param4);
EditorGUI.showMixedValue = false;
if(EditorGUI.EndChangeCheck())
{
prop.vectorValue = new Vector4(param1, param2, param3, param4);
}
}
public static void DrawColorAsAlpha(MaterialProperty prop, string label)
{
float alpha = prop.colorValue.a;
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = prop.hasMixedValue;
alpha = EditorGUILayout.Slider(label, alpha, 0.0f, 1.0f);
EditorGUI.showMixedValue = false;
if(EditorGUI.EndChangeCheck())
{
prop.colorValue = new Color(prop.colorValue.r, prop.colorValue.g, prop.colorValue.b, alpha);
}
}
public static void DrawColorAsAlpha(MaterialProperty prop)
{
DrawColorAsAlpha(prop, GetLoc("sAlpha"));
}
public static void RemoveUnusedPropertiesGUI(Material material)
{
if(EditorButton(GetLoc("sRemoveUnused")))
{
Undo.RecordObject(material, "Remove unused properties");
lilMaterialUtils.RemoveUnusedTexture(material, material.shader.name.Contains("Lite"));
}
}
public static void SetAlphaIsTransparencyGUI(MaterialProperty tex)
{
if(tex.textureValue != null && !((Texture2D)tex.textureValue).alphaIsTransparency && AutoFixHelpBox(GetLoc("sNotAlphaIsTransparency")))
{
string path = AssetDatabase.GetAssetPath(tex.textureValue);
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(path);
textureImporter.alphaIsTransparency = true;
AssetDatabase.ImportAsset(path);
}
}
public static void UVSettingGUI(MaterialEditor m_MaterialEditor, MaterialProperty uvst, MaterialProperty uvsr)
{
EditorGUILayout.LabelField(GetLoc("sUVSetting"), boldLabel);
m_MaterialEditor.TextureScaleOffsetProperty(uvst);
m_MaterialEditor.ShaderProperty(uvsr, lilLanguageManager.BuildParams(GetLoc("sAngle"), GetLoc("sUVAnimation"), GetLoc("sScroll"), GetLoc("sRotate")));
}
public static void InvBorderGUI(MaterialProperty prop)
{
float f = prop.floatValue;
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = prop.hasMixedValue;
f = 1.0f - EditorGUILayout.Slider(GetLoc("sBorder"), 1.0f - f, 0.0f, 1.0f);
EditorGUI.showMixedValue = false;
if(EditorGUI.EndChangeCheck())
{
prop.floatValue = f;
}
}
public static void MinusRangeGUI(MaterialProperty prop, string label)
{
float f = -prop.floatValue;
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = prop.hasMixedValue;
f = EditorGUILayout.Slider(label, f, 0.0f, 1.0f);
EditorGUI.showMixedValue = false;
if(EditorGUI.EndChangeCheck())
{
prop.floatValue = -f;
}
}
public static void BlendSettingGUI(MaterialEditor m_MaterialEditor, bool isCustomEditor, ref bool isShow, string labelName, MaterialProperty srcRGB, MaterialProperty dstRGB, MaterialProperty srcA, MaterialProperty dstA, MaterialProperty opRGB, MaterialProperty opA)
{
isShow = DrawSimpleFoldout(labelName, isShow, isCustomEditor);
if(isShow)
{
EditorGUI.indentLevel++;
m_MaterialEditor.ShaderProperty(srcRGB, GetLoc("sSrcBlendRGB"));
m_MaterialEditor.ShaderProperty(dstRGB, GetLoc("sDstBlendRGB"));
m_MaterialEditor.ShaderProperty(srcA, GetLoc("sSrcBlendAlpha"));
m_MaterialEditor.ShaderProperty(dstA, GetLoc("sDstBlendAlpha"));
m_MaterialEditor.ShaderProperty(opRGB, GetLoc("sBlendOpRGB"));
m_MaterialEditor.ShaderProperty(opA, GetLoc("sBlendOpAlpha"));
EditorGUI.indentLevel--;
}
}
public static void TextureGUI(MaterialEditor m_MaterialEditor, bool isCustomEditor, ref bool isShow, GUIContent guiContent, MaterialProperty textureName)
{
isShow = DrawSimpleFoldout(m_MaterialEditor, guiContent, textureName, isShow, isCustomEditor);
if(isShow)
{
EditorGUI.indentLevel++;
m_MaterialEditor.TextureScaleOffsetProperty(textureName);
EditorGUI.indentLevel--;
}
}
public static void TextureGUI(MaterialEditor m_MaterialEditor, bool isCustomEditor, ref bool isShow, GUIContent guiContent, MaterialProperty textureName, MaterialProperty rgba)
{
isShow = DrawSimpleFoldout(m_MaterialEditor, guiContent, textureName, rgba, isShow, isCustomEditor);
if(isShow)
{
EditorGUI.indentLevel++;
m_MaterialEditor.TextureScaleOffsetProperty(textureName);
EditorGUI.indentLevel--;
}
}
public static void TextureGUI(MaterialEditor m_MaterialEditor, bool isCustomEditor, ref bool isShow, GUIContent guiContent, MaterialProperty textureName, MaterialProperty rgba, MaterialProperty uvMode, string sUVMode)
{
isShow = DrawSimpleFoldout(m_MaterialEditor, guiContent, textureName, rgba, isShow, isCustomEditor);
if(isShow)
{
EditorGUI.indentLevel++;
m_MaterialEditor.TextureScaleOffsetProperty(textureName);
m_MaterialEditor.ShaderProperty(uvMode, sUVMode);
EditorGUI.indentLevel--;
}
}
public static void TextureGUI(MaterialEditor m_MaterialEditor, bool isCustomEditor, ref bool isShow, GUIContent guiContent, MaterialProperty textureName, MaterialProperty rgba, MaterialProperty scrollRotate)
{
isShow = DrawSimpleFoldout(m_MaterialEditor, guiContent, textureName, rgba, isShow, isCustomEditor);
if(isShow)
{
EditorGUI.indentLevel++;
m_MaterialEditor.TextureScaleOffsetProperty(textureName);
m_MaterialEditor.ShaderProperty(scrollRotate, GetLoc("sScroll"));
EditorGUI.indentLevel--;
}
}
public static void TextureGUI(MaterialEditor m_MaterialEditor, bool isCustomEditor, ref bool isShow, GUIContent guiContent, MaterialProperty textureName, MaterialProperty rgba, MaterialProperty scrollRotate, bool useCustomUV, bool useUVAnimation)
{
if(useCustomUV)
{
isShow = DrawSimpleFoldout(m_MaterialEditor, guiContent, textureName, rgba, isShow, isCustomEditor);
if(isShow)
{
EditorGUI.indentLevel++;
if(useUVAnimation) UVSettingGUI(m_MaterialEditor, textureName, scrollRotate);
else m_MaterialEditor.TextureScaleOffsetProperty(textureName);
EditorGUI.indentLevel--;
}
}
else
{
m_MaterialEditor.TexturePropertySingleLine(guiContent, textureName, rgba);
}
}
public static void TextureGUI(MaterialEditor m_MaterialEditor, bool isCustomEditor, ref bool isShow, GUIContent guiContent, MaterialProperty textureName, MaterialProperty rgba, MaterialProperty scrollRotate, MaterialProperty uvMode, bool useCustomUV, bool useUVAnimation)
{
if(useCustomUV)
{
isShow = DrawSimpleFoldout(m_MaterialEditor, guiContent, textureName, rgba, isShow, isCustomEditor);
if(isShow)
{
EditorGUI.indentLevel++;
if(useUVAnimation) UVSettingGUI(m_MaterialEditor, textureName, scrollRotate);
else m_MaterialEditor.TextureScaleOffsetProperty(textureName);
m_MaterialEditor.ShaderProperty(uvMode, "UV Mode|UV0|UV1|UV2|UV3|Rim");
EditorGUI.indentLevel--;
}
}
else
{
m_MaterialEditor.TexturePropertySingleLine(guiContent, textureName, rgba);
}
}
public static void MatCapTextureGUI(MaterialEditor m_MaterialEditor, bool isCustomEditor, ref bool isShow, GUIContent guiContent, MaterialProperty textureName, MaterialProperty blendUV1, MaterialProperty zRotCancel, MaterialProperty perspective, MaterialProperty vrParallaxStrength)
{
isShow = DrawSimpleFoldout(m_MaterialEditor, guiContent, textureName, isShow, isCustomEditor);
if(isShow)
{
EditorGUI.indentLevel++;
m_MaterialEditor.TextureScaleOffsetProperty(textureName);
m_MaterialEditor.ShaderProperty(blendUV1, GetLoc("sBlendUV1"));
m_MaterialEditor.ShaderProperty(zRotCancel, GetLoc("sMatCapZRotCancel"));
m_MaterialEditor.ShaderProperty(perspective, GetLoc("sFixPerspective"));
m_MaterialEditor.ShaderProperty(vrParallaxStrength, GetLoc("sVRParallaxStrength"));
EditorGUI.indentLevel--;
}
}
public static void MatCapTextureGUI(MaterialEditor m_MaterialEditor, bool isCustomEditor, ref bool isShow, GUIContent guiContent, MaterialProperty textureName, MaterialProperty rgba, MaterialProperty blendUV1, MaterialProperty zRotCancel, MaterialProperty perspective, MaterialProperty vrParallaxStrength)
{
isShow = DrawSimpleFoldout(m_MaterialEditor, guiContent, textureName, rgba, isShow, isCustomEditor);
if(isShow)
{
EditorGUI.indentLevel++;
m_MaterialEditor.TextureScaleOffsetProperty(textureName);
m_MaterialEditor.ShaderProperty(blendUV1, GetLoc("sBlendUV1"));
m_MaterialEditor.ShaderProperty(zRotCancel, GetLoc("sMatCapZRotCancel"));
m_MaterialEditor.ShaderProperty(perspective, GetLoc("sFixPerspective"));
m_MaterialEditor.ShaderProperty(vrParallaxStrength, GetLoc("sVRParallaxStrength"));
GUILayout.BeginHorizontal();
Rect position2 = EditorGUILayout.GetControlRect();
Rect labelRect = new Rect(position2.x, position2.y, EditorGUIUtility.labelWidth, position2.height);
Rect buttonRect1 = new Rect(labelRect.x + labelRect.width, position2.y, (position2.width - EditorGUIUtility.labelWidth)*0.5f, position2.height);
Rect buttonRect2 = new Rect(buttonRect1.x + buttonRect1.width, position2.y, buttonRect1.width, position2.height);
EditorGUI.PrefixLabel(labelRect, new GUIContent("UV Preset"));
if(GUI.Button(buttonRect1, new GUIContent("MatCap"))) ApplyMatCapUVPreset(false, blendUV1, zRotCancel, perspective, vrParallaxStrength);
if(GUI.Button(buttonRect2, new GUIContent("AngelRing"))) ApplyMatCapUVPreset(true, blendUV1, zRotCancel, perspective, vrParallaxStrength);
GUILayout.EndHorizontal();
EditorGUI.indentLevel--;
}
}
public static void ApplyMatCapUVPreset(bool isAngelRing, MaterialProperty blendUV1, MaterialProperty zRotCancel, MaterialProperty perspective, MaterialProperty vrParallaxStrength)
{
if(isAngelRing)
{
blendUV1.vectorValue = new Vector4(0.0f, 1.0f, 0.0f, 0.0f);
zRotCancel.floatValue = 1.0f;
perspective.floatValue = 0.0f;
vrParallaxStrength.floatValue = 0.0f;
}
else
{
blendUV1.vectorValue = new Vector4(0.0f, 0.0f, 0.0f, 0.0f);
zRotCancel.floatValue = 1.0f;
perspective.floatValue = 1.0f;
vrParallaxStrength.floatValue = 1.0f;
}
}
public static void BitEditor8(MaterialProperty prop, string label)
{
int val = (int)prop.floatValue;
val = IntClamp(val, 0, 255);
bool[] b = {
val / 1 % 2 != 0,
val / 2 % 2 != 0,
val / 4 % 2 != 0,
val / 8 % 2 != 0,
val / 16 % 2 != 0,
val / 32 % 2 != 0,
val / 64 % 2 != 0,
val / 128 % 2 != 0
};
EditorGUI.BeginChangeCheck();
Rect position = EditorGUILayout.GetControlRect();
Rect labelRect = new Rect(position.x, position.y, EditorGUIUtility.labelWidth, position.height);
Rect toggleRect = new Rect(labelRect.x + labelRect.width + 2, position.y, position.height, position.height);
EditorGUI.PrefixLabel(labelRect, new GUIContent(label));
b[7] = EditorGUI.Toggle(toggleRect,b[7]); toggleRect.x += position.height;
b[6] = EditorGUI.Toggle(toggleRect,b[6]); toggleRect.x += position.height;
b[5] = EditorGUI.Toggle(toggleRect,b[5]); toggleRect.x += position.height;
b[4] = EditorGUI.Toggle(toggleRect,b[4]); toggleRect.x += position.height;
b[3] = EditorGUI.Toggle(toggleRect,b[3]); toggleRect.x += position.height;
b[2] = EditorGUI.Toggle(toggleRect,b[2]); toggleRect.x += position.height;
b[1] = EditorGUI.Toggle(toggleRect,b[1]); toggleRect.x += position.height;
b[0] = EditorGUI.Toggle(toggleRect,b[0]); toggleRect.x += position.height;
if(EditorGUI.EndChangeCheck())
{
val = 0;
if(b[0]) val += 1;
if(b[1]) val += 2;
if(b[2]) val += 4;
if(b[3]) val += 8;
if(b[4]) val += 16;
if(b[5]) val += 32;
if(b[6]) val += 64;
if(b[7]) val += 128;
prop.floatValue = val;
}
EditorGUI.BeginChangeCheck();
Rect numRect = new Rect(toggleRect.x, position.y, position.width - toggleRect.x + position.height + 2, position.height);
val = EditorGUI.IntField(numRect, val);
if(EditorGUI.EndChangeCheck())
{
val = IntClamp(val, 0, 255);
prop.floatValue = val;
}
}
private static int IntClamp(int val, int min, int max)
{
return val < min ? min : (val > max ? max : val);
}
public static float GetRemapMinValue(float scale, float offset)
{
return RoundFloat1000000(Mathf.Clamp(-offset / scale, -0.01f, 1.01f));
}
public static float GetRemapMaxValue(float scale, float offset)
{
return RoundFloat1000000(Mathf.Clamp((1.0f - offset) / scale, -0.01f, 1.01f));
}
public static float GetRemapScaleValue(float min, float max)
{
return 1.0f / (max - min);
}
public static float GetRemapOffsetValue(float min, float max)
{
return min / (min - max);
}
public static float Radian2Degree(float val)
{
return RoundFloat1000000(val / Mathf.PI * 180.0f);
}
public static float Degree2Radian(float val)
{
return val * Mathf.PI / 180.0f;
}
public static float RoundFloat1000000(float val)
{
return Mathf.Floor(val * 1000000.0f + 0.5f) * 0.000001f;
}
public static void ConvertGifToAtlas(MaterialProperty tex, MaterialProperty decalAnimation, MaterialProperty decalSubParam, MaterialProperty isDecal)
{
#if SYSTEM_DRAWING
if(tex.textureValue != null && AssetDatabase.GetAssetPath(tex.textureValue).EndsWith(".gif", StringComparison.OrdinalIgnoreCase) && EditorButton(GetLoc("sConvertGif")))
{
int frameCount, loopXY, duration;
float xScale, yScale;
string savePath = lilTextureUtils.ConvertGifToAtlas(tex.textureValue, out frameCount, out loopXY, out duration, out xScale, out yScale);
tex.textureValue = AssetDatabase.LoadAssetAtPath<Texture2D>(savePath);
decalAnimation.vectorValue = new Vector4(loopXY,loopXY,frameCount,100.0f/duration);
decalSubParam.vectorValue = new Vector4(xScale,yScale,decalSubParam.vectorValue.z,decalSubParam.vectorValue.w);
isDecal.floatValue = 1.0f;
}
#endif
}
public static bool EditorButton(string label)
{
return GUI.Button(EditorGUI.IndentedRect(EditorGUILayout.GetControlRect()), label);
}
#endregion
private static string GetLoc(string value) { return lilLanguageManager.GetLoc(value); }
}
}
#endif