HoloprojStreaming/Assets/lilToon/Editor/lilShaderManager.cs

151 lines
9.4 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
namespace lilToon
{
public class lilShaderManager
{
public static Shader lts = Shader.Find("lilToon");
public static Shader ltsc = Shader.Find("Hidden/lilToonCutout");
public static Shader ltst = Shader.Find("Hidden/lilToonTransparent");
public static Shader ltsot = Shader.Find("Hidden/lilToonOnePassTransparent");
public static Shader ltstt = Shader.Find("Hidden/lilToonTwoPassTransparent");
public static Shader ltso = Shader.Find("Hidden/lilToonOutline");
public static Shader ltsco = Shader.Find("Hidden/lilToonCutoutOutline");
public static Shader ltsto = Shader.Find("Hidden/lilToonTransparentOutline");
public static Shader ltsoto = Shader.Find("Hidden/lilToonOnePassTransparentOutline");
public static Shader ltstto = Shader.Find("Hidden/lilToonTwoPassTransparentOutline");
public static Shader ltsoo = Shader.Find("_lil/[Optional] lilToonOutlineOnly");
public static Shader ltscoo = Shader.Find("_lil/[Optional] lilToonCutoutOutlineOnly");
public static Shader ltstoo = Shader.Find("_lil/[Optional] lilToonTransparentOutlineOnly");
public static Shader ltstess = Shader.Find("Hidden/lilToonTessellation");
public static Shader ltstessc = Shader.Find("Hidden/lilToonTessellationCutout");
public static Shader ltstesst = Shader.Find("Hidden/lilToonTessellationTransparent");
public static Shader ltstessot = Shader.Find("Hidden/lilToonTessellationOnePassTransparent");
public static Shader ltstesstt = Shader.Find("Hidden/lilToonTessellationTwoPassTransparent");
public static Shader ltstesso = Shader.Find("Hidden/lilToonTessellationOutline");
public static Shader ltstessco = Shader.Find("Hidden/lilToonTessellationCutoutOutline");
public static Shader ltstessto = Shader.Find("Hidden/lilToonTessellationTransparentOutline");
public static Shader ltstessoto = Shader.Find("Hidden/lilToonTessellationOnePassTransparentOutline");
public static Shader ltstesstto = Shader.Find("Hidden/lilToonTessellationTwoPassTransparentOutline");
public static Shader ltsl = Shader.Find("Hidden/lilToonLite");
public static Shader ltslc = Shader.Find("Hidden/lilToonLiteCutout");
public static Shader ltslt = Shader.Find("Hidden/lilToonLiteTransparent");
public static Shader ltslot = Shader.Find("Hidden/lilToonLiteOnePassTransparent");
public static Shader ltsltt = Shader.Find("Hidden/lilToonLiteTwoPassTransparent");
public static Shader ltslo = Shader.Find("Hidden/lilToonLiteOutline");
public static Shader ltslco = Shader.Find("Hidden/lilToonLiteCutoutOutline");
public static Shader ltslto = Shader.Find("Hidden/lilToonLiteTransparentOutline");
public static Shader ltsloto = Shader.Find("Hidden/lilToonLiteOnePassTransparentOutline");
public static Shader ltsltto = Shader.Find("Hidden/lilToonLiteTwoPassTransparentOutline");
public static Shader ltsref = Shader.Find("Hidden/lilToonRefraction");
public static Shader ltsrefb = Shader.Find("Hidden/lilToonRefractionBlur");
public static Shader ltsfur = Shader.Find("Hidden/lilToonFur");
public static Shader ltsfurc = Shader.Find("Hidden/lilToonFurCutout");
public static Shader ltsfurtwo = Shader.Find("Hidden/lilToonFurTwoPass");
public static Shader ltsfuro = Shader.Find("_lil/[Optional] lilToonFurOnly");
public static Shader ltsfuroc = Shader.Find("_lil/[Optional] lilToonFurOnlyCutout");
public static Shader ltsfurotwo = Shader.Find("_lil/[Optional] lilToonFurOnlyTwoPass");
public static Shader ltsgem = Shader.Find("Hidden/lilToonGem");
public static Shader ltsfs = Shader.Find("_lil/lilToonFakeShadow");
public static Shader ltsover = Shader.Find("_lil/[Optional] lilToonOverlay");
public static Shader ltsoover = Shader.Find("_lil/[Optional] lilToonOverlayOnePass");
public static Shader ltslover = Shader.Find("_lil/[Optional] lilToonLiteOverlay");
public static Shader ltsloover = Shader.Find("_lil/[Optional] lilToonLiteOverlayOnePass");
public static Shader ltsbaker = Shader.Find("Hidden/ltsother_baker");
public static Shader ltspo = Shader.Find("Hidden/ltspass_opaque");
public static Shader ltspc = Shader.Find("Hidden/ltspass_cutout");
public static Shader ltspt = Shader.Find("Hidden/ltspass_transparent");
public static Shader ltsptesso = Shader.Find("Hidden/ltspass_tess_opaque");
public static Shader ltsptessc = Shader.Find("Hidden/ltspass_tess_cutout");
public static Shader ltsptesst = Shader.Find("Hidden/ltspass_tess_transparent");
public static Shader ltsm = Shader.Find("_lil/lilToonMulti");
public static Shader ltsmo = Shader.Find("Hidden/lilToonMultiOutline");
public static Shader ltsmref = Shader.Find("Hidden/lilToonMultiRefraction");
public static Shader ltsmfur = Shader.Find("Hidden/lilToonMultiFur");
public static Shader ltsmgem = Shader.Find("Hidden/lilToonMultiGem");
public static Shader mtoon = Shader.Find("VRM/MToon");
public static void InitializeShaders()
{
lts = Shader.Find("lilToon");
ltsc = Shader.Find("Hidden/lilToonCutout");
ltst = Shader.Find("Hidden/lilToonTransparent");
ltsot = Shader.Find("Hidden/lilToonOnePassTransparent");
ltstt = Shader.Find("Hidden/lilToonTwoPassTransparent");
ltso = Shader.Find("Hidden/lilToonOutline");
ltsco = Shader.Find("Hidden/lilToonCutoutOutline");
ltsto = Shader.Find("Hidden/lilToonTransparentOutline");
ltsoto = Shader.Find("Hidden/lilToonOnePassTransparentOutline");
ltstto = Shader.Find("Hidden/lilToonTwoPassTransparentOutline");
ltsoo = Shader.Find("_lil/[Optional] lilToonOutlineOnly");
ltscoo = Shader.Find("_lil/[Optional] lilToonCutoutOutlineOnly");
ltstoo = Shader.Find("_lil/[Optional] lilToonTransparentOutlineOnly");
ltstess = Shader.Find("Hidden/lilToonTessellation");
ltstessc = Shader.Find("Hidden/lilToonTessellationCutout");
ltstesst = Shader.Find("Hidden/lilToonTessellationTransparent");
ltstessot = Shader.Find("Hidden/lilToonTessellationOnePassTransparent");
ltstesstt = Shader.Find("Hidden/lilToonTessellationTwoPassTransparent");
ltstesso = Shader.Find("Hidden/lilToonTessellationOutline");
ltstessco = Shader.Find("Hidden/lilToonTessellationCutoutOutline");
ltstessto = Shader.Find("Hidden/lilToonTessellationTransparentOutline");
ltstessoto = Shader.Find("Hidden/lilToonTessellationOnePassTransparentOutline");
ltstesstto = Shader.Find("Hidden/lilToonTessellationTwoPassTransparentOutline");
ltsl = Shader.Find("Hidden/lilToonLite");
ltslc = Shader.Find("Hidden/lilToonLiteCutout");
ltslt = Shader.Find("Hidden/lilToonLiteTransparent");
ltslot = Shader.Find("Hidden/lilToonLiteOnePassTransparent");
ltsltt = Shader.Find("Hidden/lilToonLiteTwoPassTransparent");
ltslo = Shader.Find("Hidden/lilToonLiteOutline");
ltslco = Shader.Find("Hidden/lilToonLiteCutoutOutline");
ltslto = Shader.Find("Hidden/lilToonLiteTransparentOutline");
ltsloto = Shader.Find("Hidden/lilToonLiteOnePassTransparentOutline");
ltsltto = Shader.Find("Hidden/lilToonLiteTwoPassTransparentOutline");
ltsref = Shader.Find("Hidden/lilToonRefraction");
ltsrefb = Shader.Find("Hidden/lilToonRefractionBlur");
ltsfur = Shader.Find("Hidden/lilToonFur");
ltsfurc = Shader.Find("Hidden/lilToonFurCutout");
ltsfurtwo = Shader.Find("Hidden/lilToonFurTwoPass");
ltsgem = Shader.Find("Hidden/lilToonGem");
ltsfs = Shader.Find("_lil/lilToonFakeShadow");
ltsbaker = Shader.Find("Hidden/ltsother_baker");
ltspo = Shader.Find("Hidden/ltspass_opaque");
ltspc = Shader.Find("Hidden/ltspass_cutout");
ltspt = Shader.Find("Hidden/ltspass_transparent");
ltsptesso = Shader.Find("Hidden/ltspass_tess_opaque");
ltsptessc = Shader.Find("Hidden/ltspass_tess_cutout");
ltsptesst = Shader.Find("Hidden/ltspass_tess_transparent");
ltsm = Shader.Find("_lil/lilToonMulti");
ltsmo = Shader.Find("Hidden/lilToonMultiOutline");
ltsmref = Shader.Find("Hidden/lilToonMultiRefraction");
ltsmfur = Shader.Find("Hidden/lilToonMultiFur");
ltsmgem = Shader.Find("Hidden/lilToonMultiGem");
mtoon = Shader.Find("VRM/MToon");
}
}
}
#endif