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Shader "Hidden/ltspass_opaque"
{
Properties
{
lilProperties "Default"
lilProperties "DefaultOpaque"
}
HLSLINCLUDE
#define LIL_RENDER 0
ENDHLSL
lilSubShaderBRP "Default"
lilSubShaderLWRP "Default"
lilSubShaderURP "Default"
lilSubShaderHDRP "Default"
}