95 lines
1.5 KiB
C#
95 lines
1.5 KiB
C#
#if UNITY_EDITOR
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namespace lilToon
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{
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public enum EditorMode
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{
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Simple,
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Advanced,
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Preset,
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Settings
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}
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public enum RenderingMode
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{
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Opaque,
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Cutout,
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Transparent,
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Refraction,
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RefractionBlur,
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Fur,
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FurCutout,
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FurTwoPass,
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Gem
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}
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public enum TransparentMode
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{
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Normal,
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OnePass,
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TwoPass
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}
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public enum BlendMode
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{
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Alpha,
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Add,
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Screen,
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Mul
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}
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public enum LightingPreset
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{
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Default,
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SemiMonochrome
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}
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public enum PropertyBlock
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{
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Base,
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Lighting,
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UV,
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MainColor,
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MainColor1st,
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MainColor2nd,
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MainColor3rd,
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AlphaMask,
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Shadow,
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Emission,
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Emission1st,
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Emission2nd,
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NormalMap,
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NormalMap1st,
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NormalMap2nd,
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Anisotropy,
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Reflections,
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Reflection,
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MatCaps,
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MatCap1st,
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MatCap2nd,
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RimLight,
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Glitter,
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Backlight,
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Gem,
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Outline,
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Parallax,
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DistanceFade,
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AudioLink,
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Dissolve,
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Refraction,
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Fur,
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Encryption,
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Stencil,
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Rendering,
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Tessellation,
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Other
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}
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public enum lilRenderPipeline
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{
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BRP,
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LWRP,
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URP,
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HDRP
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}
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}
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#endif |