52 lines
4.6 KiB
Plaintext
52 lines
4.6 KiB
Plaintext
//----------------------------------------------------------------------------------------------------------------------
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// Base
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[lilToggle] _Invisible ("Invisible", Int) = 0
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//----------------------------------------------------------------------------------------------------------------------
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// Main
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[lilHDR] [MainColor] _Color ("Color", Color) = (0.925,0.7,0.74,1)
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[MainTexture] _MainTex ("Texture", 2D) = "white" {}
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[lilVec3Float] _FakeShadowVector ("Offset|Vector", Vector) = (0,0,0,0.05)
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//----------------------------------------------------------------------------------------------------------------------
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// Encryption
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[lilToggle] _IgnoreEncryption ("Ignore Encryption", Int) = 0
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_Keys ("Keys", Vector) = (0,0,0,0)
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//----------------------------------------------------------------------------------------------------------------------
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// Advanced
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[lilEnum] _Cull ("Cull Mode|Off|Front|Back", Int) = 2
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[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("SrcBlend", Int) = 2
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[Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("DstBlend", Int) = 0
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[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendAlpha ("SrcBlendAlpha", Int) = 0
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[Enum(UnityEngine.Rendering.BlendMode)] _DstBlendAlpha ("DstBlendAlpha", Int) = 1
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[Enum(UnityEngine.Rendering.BlendOp)] _BlendOp ("BlendOp", Int) = 0
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[Enum(UnityEngine.Rendering.BlendOp)] _BlendOpAlpha ("BlendOpAlpha", Int) = 0
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[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendFA ("ForwardAdd SrcBlend", Int) = 1
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[Enum(UnityEngine.Rendering.BlendMode)] _DstBlendFA ("ForwardAdd DstBlend", Int) = 1
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[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendAlphaFA ("ForwardAdd SrcBlendAlpha", Int) = 0
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[Enum(UnityEngine.Rendering.BlendMode)] _DstBlendAlphaFA ("ForwardAdd DstBlendAlpha", Int) = 1
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[Enum(UnityEngine.Rendering.BlendOp)] _BlendOpFA ("ForwardAdd BlendOp", Int) = 4
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[Enum(UnityEngine.Rendering.BlendOp)] _BlendOpAlphaFA ("ForwardAdd BlendOpAlpha", Int) = 4
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[lilToggle] _ZClip ("ZClip", Int) = 1
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[lilToggle] _ZWrite ("ZWrite", Int) = 1
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[Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Int) = 4
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[IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 51
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[IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
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[IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
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[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Compare Function", Float) = 3
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[Enum(UnityEngine.Rendering.StencilOp)] _StencilPass ("Stencil Pass", Float) = 0
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[Enum(UnityEngine.Rendering.StencilOp)] _StencilFail ("Stencil Fail", Float) = 0
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[Enum(UnityEngine.Rendering.StencilOp)] _StencilZFail ("Stencil ZFail", Float) = 0
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_OffsetFactor ("Offset Factor", Float) = 0
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_OffsetUnits ("Offset Units", Float) = 0
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[lilColorMask] _ColorMask ("Color Mask", Int) = 15
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[lilToggle] _AlphaToMask ("AlphaToMask", Int) = 0
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_lilShadowCasterBias ("Shadow Caster Bias", Float) = 0
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//----------------------------------------------------------------------------------------------------------------------
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// Save (Unused)
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[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
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[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
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[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
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[HideInInspector] _lilToonVersion ("Version", Int) = 0 |