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Shader "_lil/lilToonMulti"
{
Properties
{
lilProperties "Default"
lilProperties "DefaultOpaque"
}
lilSubShaderTags {"RenderType" = "Opaque" "Queue" = "Geometry"}
lilSubShaderBRP "DefaultMulti"
lilSubShaderLWRP "DefaultMulti"
lilSubShaderURP "DefaultMulti"
lilSubShaderHDRP "DefaultMulti"
CustomEditor "*LIL_EDITOR_NAME*"
}