Shader "Hidden/ltspass_dummy" { SubShader { // ForwardAdd Pass { Name "FORWARD_ADD" Tags {"LightMode" = "ForwardAdd"} HLSLPROGRAM //---------------------------------------------------------------------------------------------------------------------- // Build Option #pragma vertex vert #pragma fragment frag //---------------------------------------------------------------------------------------------------------------------- // Pass float4 vert() : SV_POSITION {return float4(0.0,0.0,0.0,0.0);} float4 frag() : SV_Target {return float4(0.0,0.0,0.0,0.0);} ENDHLSL } } }