%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 330d117753a947947bf5a4f237b9a9f3, type: 3} m_Name: Hair-Illust m_EditorClassIdentifier: bases: - language: English name: Illust - language: Japanese name: "\u30A4\u30E9\u30B9\u30C8" category: 1 renderingMode: shader: {fileID: 0} colors: - name: _BacklightColor value: {r: 0.8301887, g: 0.7595392, b: 0.52082586, a: 1} - name: _ShadowColor value: {r: 0.71814525, g: 0.63127446, b: 0.7735849, a: 1} - name: _Shadow2ndColor value: {r: 0.5126699, g: 0.47098595, b: 0.6792453, a: 1} - name: _Shadow3rdColor value: {r: 0, g: 0, b: 0, a: 0} - name: _ShadowBorderColor value: {r: 1, g: 0.05490192, b: 0, a: 1} - name: _ReflectionColor value: {r: 1, g: 1, b: 1, a: 1} - name: _ReflectionCubeColor value: {r: 0, g: 0, b: 0, a: 1} - name: _MatCapColor value: {r: 1, g: 1, b: 1, a: 1} - name: _RimColor value: {r: 0.27634388, g: 0.37768736, b: 0.509434, a: 1} - name: _RimIndirColor value: {r: 1, g: 1, b: 1, a: 1} - name: _OutlineColor value: {r: 0.41568625, g: 0.3803921, b: 0.5294118, a: 1} - name: _OutlineLitColor value: {r: 1, g: 0.2805821, b: 0, a: 0.2509804} vectors: - name: _ShadowAOShift value: {x: 1, y: 0, z: 1, w: 0} - name: _ShadowAOShift2 value: {x: 1, y: 0, z: 1, w: 0} - name: _MatCapBlendUV1 value: {x: 0, y: 0, z: 0, w: 0} - name: _OutlineTex_ScrollRotate value: {x: 0, y: 0, z: 0, w: 0} - name: _OutlineTexHSVG value: {x: 0, y: 1, z: 1, w: 1} floats: - name: _UseBacklight value: 1 - name: _BacklightNormalStrength value: 1 - name: _BacklightBorder value: 0.19999999 - name: _BacklightBlur value: 0.02 - name: _BacklightDirectivity value: 5 - name: _BacklightViewStrength value: 1 - name: _BacklightReceiveShadow value: 1 - name: _BacklightBackfaceMask value: 1 - name: _UseShadow value: 1 - name: _ShadowStrength value: 0.5 - name: _ShadowStrengthMaskLOD value: 0 - name: _ShadowBorderMaskLOD value: 0 - name: _ShadowBlurMaskLOD value: 0 - name: _ShadowPostAO value: 0 - name: _ShadowNormalStrength value: 1 - name: _ShadowBorder value: 0.75 - name: _ShadowBlur value: 0.02 - name: _ShadowReceive value: 0 - name: _Shadow2ndNormalStrength value: 1 - name: _Shadow2ndBorder value: 0.4 - name: _Shadow2ndBlur value: 0.05 - name: _Shadow2ndReceive value: 0 - name: _Shadow3rdNormalStrength value: 1 - name: _Shadow3rdBorder value: 0.25 - name: _Shadow3rdBlur value: 0.1 - name: _Shadow3rdReceive value: 0 - name: _ShadowBorderRange value: 0.05 - name: _ShadowMainStrength value: 0 - name: _ShadowEnvStrength value: 0 - name: _ShadowMaskType value: 0 - name: _ShadowFlatBorder value: 1 - name: _ShadowFlatBlur value: 1 - name: _UseReflection value: 0 - name: _Smoothness value: 1 - name: _Metallic value: 0 - name: _Reflectance value: 0.04 - name: _GSAAStrength value: 0 - name: _ApplySpecular value: 1 - name: _ApplySpecularFA value: 1 - name: _SpecularToon value: 1 - name: _SpecularNormalStrength value: 1 - name: _SpecularBorder value: 0.5 - name: _SpecularBlur value: 0 - name: _ApplyReflection value: 0 - name: _ReflectionNormalStrength value: 1 - name: _ReflectionApplyTransparency value: 1 - name: _ReflectionCubeOverride value: 0 - name: _ReflectionCubeEnableLighting value: 1 - name: _ReflectionBlendMode value: 1 - name: _UseMatCap value: 0 - name: _MatCapZRotCancel value: 1 - name: _MatCapPerspective value: 1 - name: _MatCapVRParallaxStrength value: 1 - name: _MatCapBlend value: 1 - name: _MatCapEnableLighting value: 1 - name: _MatCapShadowMask value: 0 - name: _MatCapBackfaceMask value: 0 - name: _MatCapLod value: 0 - name: _MatCapBlendMode value: 1 - name: _MatCapApplyTransparency value: 1 - name: _MatCapNormalStrength value: 1 - name: _MatCapCustomNormal value: 0 - name: _MatCapBumpScale value: 1 - name: _UseRim value: 1 - name: _RimNormalStrength value: 1 - name: _RimBorder value: 0.25 - name: _RimBlur value: 0.05 - name: _RimFresnelPower value: 3 - name: _RimEnableLighting value: 1 - name: _RimShadowMask value: 0.9 - name: _RimBackfaceMask value: 1 - name: _RimVRParallaxStrength value: 0 - name: _RimApplyTransparency value: 1 - name: _RimDirStrength value: 0 - name: _RimDirRange value: 0 - name: _RimIndirRange value: 0 - name: _RimIndirBorder value: 0.5 - name: _RimIndirBlur value: 0.1 - name: _lilShadowCasterBias value: 0 - name: _OutlineLitApplyTex value: 0 - name: _OutlineLitScale value: 10 - name: _OutlineLitOffset value: -8 - name: _OutlineWidth value: 0.08 - name: _OutlineFixWidth value: 0.5 - name: _OutlineVertexR2Width value: 0 - name: _OutlineDeleteMesh value: 0 - name: _OutlineVectorScale value: 1 - name: _OutlineEnableLighting value: 1 - name: _OutlineZBias value: 0 textures: [] renderQueue: -2 outline: 1 outlineMainTex: 1 tessellation: -1