#if UNITY_EDITOR using UnityEngine; using UnityEngine.Rendering; namespace lilToon { public class lilShaderAPI { public static bool IsTextureLimitedAPI() { return CurrentAPITextureLimit() <= 32; } public static int CurrentAPITextureLimit() { switch(SystemInfo.graphicsDeviceType) { case GraphicsDeviceType.OpenGLES2: return 32; case GraphicsDeviceType.OpenGLES3: return 32; case GraphicsDeviceType.OpenGLCore: return 32; default : return 128; } } } } #endif