#if UNITY_EDITOR namespace lilToon { public enum EditorMode { Simple, Advanced, Preset, Settings } public enum RenderingMode { Opaque, Cutout, Transparent, Refraction, RefractionBlur, Fur, FurCutout, FurTwoPass, Gem } public enum TransparentMode { Normal, OnePass, TwoPass } public enum BlendMode { Alpha, Add, Screen, Mul } public enum LightingPreset { Default, SemiMonochrome } public enum PropertyBlock { Base, Lighting, UV, MainColor, MainColor1st, MainColor2nd, MainColor3rd, AlphaMask, Shadow, Emission, Emission1st, Emission2nd, NormalMap, NormalMap1st, NormalMap2nd, Anisotropy, Reflections, Reflection, MatCaps, MatCap1st, MatCap2nd, RimLight, Glitter, Backlight, Gem, Outline, Parallax, DistanceFade, AudioLink, Dissolve, Refraction, Fur, Encryption, Stencil, Rendering, Tessellation, Other } public enum lilRenderPipeline { BRP, LWRP, URP, HDRP } } #endif