SubShader { Tags {*LIL_SUBSHADER_TAGS*} *LIL_INSERT_USEPASS_PRE* UsePass "*LIL_PASS_SHADER_NAME*/FORWARD" UsePass "*LIL_PASS_SHADER_NAME*/FORWARD_OUTLINE" UsePass "*LIL_PASS_SHADER_NAME*/SHADOW_CASTER" UsePass "*LIL_PASS_SHADER_NAME*/DEPTHONLY" UsePass "*LIL_PASS_SHADER_NAME*/DEPTHNORMALS" UsePass "*LIL_PASS_SHADER_NAME*/UNIVERSAL2D" UsePass "*LIL_PASS_SHADER_NAME*/META" *LIL_INSERT_USEPASS_POST* } Fallback "Universal Render Pipeline/Unlit"