//---------------------------------------------------------------------------------------------------------------------- // Base [lilToggle] _Invisible ("Invisible", Int) = 0 //---------------------------------------------------------------------------------------------------------------------- // Main [lilHDR] [MainColor] _Color ("Color", Color) = (0.925,0.7,0.74,1) [MainTexture] _MainTex ("Texture", 2D) = "white" {} [lilVec3Float] _FakeShadowVector ("Offset|Vector", Vector) = (0,0,0,0.05) //---------------------------------------------------------------------------------------------------------------------- // Encryption [lilToggle] _IgnoreEncryption ("Ignore Encryption", Int) = 0 _Keys ("Keys", Vector) = (0,0,0,0) //---------------------------------------------------------------------------------------------------------------------- // Advanced [lilEnum] _Cull ("Cull Mode|Off|Front|Back", Int) = 2 [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("SrcBlend", Int) = 2 [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("DstBlend", Int) = 0 [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendAlpha ("SrcBlendAlpha", Int) = 0 [Enum(UnityEngine.Rendering.BlendMode)] _DstBlendAlpha ("DstBlendAlpha", Int) = 1 [Enum(UnityEngine.Rendering.BlendOp)] _BlendOp ("BlendOp", Int) = 0 [Enum(UnityEngine.Rendering.BlendOp)] _BlendOpAlpha ("BlendOpAlpha", Int) = 0 [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendFA ("ForwardAdd SrcBlend", Int) = 1 [Enum(UnityEngine.Rendering.BlendMode)] _DstBlendFA ("ForwardAdd DstBlend", Int) = 1 [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendAlphaFA ("ForwardAdd SrcBlendAlpha", Int) = 0 [Enum(UnityEngine.Rendering.BlendMode)] _DstBlendAlphaFA ("ForwardAdd DstBlendAlpha", Int) = 1 [Enum(UnityEngine.Rendering.BlendOp)] _BlendOpFA ("ForwardAdd BlendOp", Int) = 4 [Enum(UnityEngine.Rendering.BlendOp)] _BlendOpAlphaFA ("ForwardAdd BlendOpAlpha", Int) = 4 [lilToggle] _ZClip ("ZClip", Int) = 1 [lilToggle] _ZWrite ("ZWrite", Int) = 1 [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Int) = 4 [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 51 [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Compare Function", Float) = 3 [Enum(UnityEngine.Rendering.StencilOp)] _StencilPass ("Stencil Pass", Float) = 0 [Enum(UnityEngine.Rendering.StencilOp)] _StencilFail ("Stencil Fail", Float) = 0 [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFail ("Stencil ZFail", Float) = 0 _OffsetFactor ("Offset Factor", Float) = 0 _OffsetUnits ("Offset Units", Float) = 0 [lilColorMask] _ColorMask ("Color Mask", Int) = 15 [lilToggle] _AlphaToMask ("AlphaToMask", Int) = 0 _lilShadowCasterBias ("Shadow Caster Bias", Float) = 0 //---------------------------------------------------------------------------------------------------------------------- // Save (Unused) [HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1) [HideInInspector] _BaseMap ("Texture", 2D) = "white" {} [HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {} [HideInInspector] _lilToonVersion ("Version", Int) = 0