SubShader { Tags {*LIL_SUBSHADER_TAGS*} *LIL_INSERT_USEPASS_PRE* UsePass "*LIL_PASS_SHADER_NAME*/FORWARD_BACK" UsePass "*LIL_PASS_SHADER_NAME*/FORWARD" UsePass "*LIL_PASS_SHADER_NAME*/FORWARD_ADD" UsePass "*LIL_PASS_SHADER_NAME*/SHADOW_CASTER" UsePass "*LIL_PASS_SHADER_NAME*/META" *LIL_INSERT_USEPASS_POST* } Fallback "Unlit/Texture"