SubShader { Tags {*LIL_SUBSHADER_TAGS*} *LIL_INSERT_USEPASS_PRE* UsePass "*LIL_PASS_SHADER_NAME*/FORWARD_FUR" UsePass "*LIL_PASS_SHADER_NAME*/FORWARD_ADD_FUR" *LIL_INSERT_USEPASS_POST* } Fallback "Unlit/Texture"