Shader "Hidden/ltspass_lite_transparent" { Properties { lilProperties "DefaultLite" lilProperties "DefaultTransparent" } HLSLINCLUDE #define LIL_RENDER 2 ENDHLSL lilSubShaderBRP "DefaultLiteTwoSide" lilSubShaderLWRP "DefaultLite" lilSubShaderURP "DefaultLiteTwoSide" lilSubShaderHDRP "DefaultLiteTwoSide" }