Shader "Hidden/ltspass_lite_opaque" { Properties { lilProperties "DefaultLite" lilProperties "DefaultOpaque" } HLSLINCLUDE #define LIL_RENDER 0 ENDHLSL lilSubShaderBRP "DefaultLite" lilSubShaderLWRP "DefaultLite" lilSubShaderURP "DefaultLite" lilSubShaderHDRP "DefaultLite" }