Shader "_lil/lilToonMulti" { Properties { lilProperties "Default" lilProperties "DefaultOpaque" } lilSubShaderTags {"RenderType" = "Opaque" "Queue" = "Geometry"} lilSubShaderBRP "DefaultMulti" lilSubShaderLWRP "DefaultMulti" lilSubShaderURP "DefaultMulti" lilSubShaderHDRP "DefaultMulti" CustomEditor "*LIL_EDITOR_NAME*" }