Shader "Hidden/lilToonLiteTwoPassTransparentOutline" { Properties { lilProperties "DefaultLite" lilProperties "DefaultTransparent" } lilPassShaderName "Hidden/ltspass_lite_transparent" lilSubShaderTags {"RenderType" = "TransparentCutout" "Queue" = "AlphaTest+10"} lilSubShaderBRP "DefaultUsePassOutlineNoForwardAddTwo" lilSubShaderLWRP "DefaultUsePassOutline" lilSubShaderURP "DefaultUsePassOutlineTwoSide" lilSubShaderHDRP "DefaultUsePassOutlineTwoSide" CustomEditor "*LIL_EDITOR_NAME*" }