Shader "Hidden/lilToonLiteCutoutOutline" { Properties { lilProperties "DefaultLite" lilProperties "DefaultCutout" } lilPassShaderName "Hidden/ltspass_lite_cutout" lilSubShaderTags {"RenderType" = "TransparentCutout" "Queue" = "AlphaTest"} lilSubShaderBRP "DefaultUsePassOutline" lilSubShaderLWRP "DefaultUsePassOutline" lilSubShaderURP "DefaultUsePassOutline" lilSubShaderHDRP "DefaultUsePassOutline" CustomEditor "*LIL_EDITOR_NAME*" }