Shader "Hidden/lilToonLiteCutout" { Properties { lilProperties "DefaultLite" lilProperties "DefaultCutout" } lilPassShaderName "Hidden/ltspass_lite_cutout" lilSubShaderTags {"RenderType" = "TransparentCutout" "Queue" = "AlphaTest"} lilSubShaderBRP "DefaultUsePass" lilSubShaderLWRP "DefaultUsePass" lilSubShaderURP "DefaultUsePass" lilSubShaderHDRP "DefaultUsePass" CustomEditor "*LIL_EDITOR_NAME*" }