Shader "Hidden/lilToonFur" { Properties { lilProperties "Default" lilProperties "DefaultFurTransparent" } HLSLINCLUDE #define LIL_RENDER 2 ENDHLSL lilSubShaderTags {"RenderType" = "TransparentCutout" "Queue" = "Transparent"} lilSubShaderBRP "DefaultFur" lilSubShaderLWRP "DefaultFur" lilSubShaderURP "DefaultFur" lilSubShaderHDRP "DefaultFur" CustomEditor "*LIL_EDITOR_NAME*" }