#ifndef LIL_REPLACE_KEYWORDS_INCLUDED #define LIL_REPLACE_KEYWORDS_INCLUDED //---------------------------------------------------------------------------------------------------------------------- // AvatarEncryption //#define LIL_FEATURE_ENCRYPTION //---------------------------------------------------------------------------------------------------------------------- // Ignore shader setting #define LIL_IGNORE_SHADERSETTING //---------------------------------------------------------------------------------------------------------------------- // Shader keyword list // Built-in keyword Replace // ------------------------------------ -------------------------------------------------------------------------------- // UNITY_UI_ALPHACLIP LIL_RENDER 1 // UNITY_UI_CLIP_RECT LIL_RENDER 2 // ------------------------------------ -------------------------------------------------------------------------------- // EFFECT_HUE_VARIATION LIL_FEATURE_MAIN_GRADATION_MAP LIL_FEATURE_MAIN_TONE_CORRECTION // _COLORADDSUBDIFF_ON LIL_FEATURE_MAIN2ND // _COLORCOLOR_ON LIL_FEATURE_MAIN3RD // _SUNDISK_NONE LIL_FEATURE_ANIMATE_DECAL // GEOM_TYPE_FROND LIL_FEATURE_LAYER_DISSOLVE // _COLOROVERLAY_ON LIL_FEATURE_ALPHAMASK // ------------------------------------ -------------------------------------------------------------------------------- // _REQUIRE_UV2 LIL_FEATURE_SHADOW // ANTI_FLICKER LIL_FEATURE_BACKLIGHT // _EMISSION LIL_FEATURE_EMISSION_1ST // GEOM_TYPE_BRANCH LIL_FEATURE_EMISSION_2ND // _SUNDISK_SIMPLE LIL_FEATURE_EmissionBlendMask LIL_FEATURE_Emission2ndBlendMask // ------------------------------------ -------------------------------------------------------------------------------- // _NORMALMAP LIL_FEATURE_NORMAL_1ST // EFFECT_BUMP LIL_FEATURE_NORMAL_2ND // SOURCE_GBUFFER LIL_FEATURE_ANISOTROPY // _GLOSSYREFLECTIONS_OFF LIL_FEATURE_REFLECTION // _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A LIL_FEATURE_MATCAP // _SPECULARHIGHLIGHTS_OFF LIL_FEATURE_MATCAP_2ND // GEOM_TYPE_MESH LIL_FEATURE_MatCapBumpMap LIL_FEATURE_MatCap2ndBumpMap // _METALLICGLOSSMAP LIL_FEATURE_RIMLIGHT // GEOM_TYPE_LEAF LIL_FEATURE_RIMLIGHT_DIRECTION // _SPECGLOSSMAP LIL_FEATURE_GLITTER // ------------------------------------ -------------------------------------------------------------------------------- // _PARALLAXMAP LIL_FEATURE_PARALLAX // PIXELSNAP_ON LIL_FEATURE_POM // _FADING_ON LIL_FEATURE_DISTANCE_FADE // _MAPPING_6_FRAMES_LAYOUT LIL_FEATURE_AUDIOLINK // _SUNDISK_HIGH_QUALITY LIL_FEATURE_AUDIOLINK_LOCAL // GEOM_TYPE_BRANCH_DETAIL LIL_FEATURE_DISSOLVE // ------------------------------------ -------------------------------------------------------------------------------- // _DETAIL_MULX2 LIL_FEATURE_OUTLINE_TONE_CORRECTION // removed // BILLBOARD_FACE_CAMERA_POS LIL_FEATURE_CLIPPING_CANCELLER // ETC1_EXTERNAL_ALPHA LIL_MULTI_OUTLINE //---------------------------------------------------------------------------------------------------------------------- // Replace keyword to transparent mode #if defined(UNITY_UI_CLIP_RECT) || defined(LIL_REFRACTION) #define LIL_RENDER 2 #elif defined(UNITY_UI_ALPHACLIP) || defined(LIL_FUR) #define LIL_RENDER 1 #else #define LIL_RENDER 0 #endif #if defined(UNITY_UI_CLIP_RECT) #undef UNITY_UI_CLIP_RECT #endif #if defined(UNITY_UI_ALPHACLIP) #undef UNITY_UI_ALPHACLIP #endif //---------------------------------------------------------------------------------------------------------------------- // Replace keyword to shader setting #if defined(EFFECT_HUE_VARIATION) #define LIL_FEATURE_MAIN_TONE_CORRECTION #define LIL_FEATURE_MAIN_GRADATION_MAP #undef EFFECT_HUE_VARIATION #endif #if defined(_COLORADDSUBDIFF_ON) #define LIL_FEATURE_MAIN2ND #undef _COLORADDSUBDIFF_ON #endif #if defined(_COLORCOLOR_ON) #define LIL_FEATURE_MAIN3RD #undef _COLORCOLOR_ON #endif #if defined(_SUNDISK_NONE) #define LIL_FEATURE_ANIMATE_DECAL #undef _SUNDISK_NONE #endif #if defined(GEOM_TYPE_FROND) #define LIL_FEATURE_LAYER_DISSOLVE #undef GEOM_TYPE_FROND #endif #if defined(_COLOROVERLAY_ON) #define LIL_FEATURE_ALPHAMASK #undef _COLOROVERLAY_ON #endif #if defined(_REQUIRE_UV2) #define LIL_FEATURE_SHADOW #undef _REQUIRE_UV2 #endif #if defined(ANTI_FLICKER) #define LIL_FEATURE_BACKLIGHT #undef ANTI_FLICKER #endif #if defined(_EMISSION) #define LIL_FEATURE_EMISSION_1ST #undef _EMISSION #endif #if defined(GEOM_TYPE_BRANCH) #define LIL_FEATURE_EMISSION_2ND #undef GEOM_TYPE_BRANCH #endif #if defined(_SUNDISK_SIMPLE) #define LIL_FEATURE_EmissionBlendMask #define LIL_FEATURE_Emission2ndBlendMask #undef _SUNDISK_SIMPLE #endif #if defined(_NORMALMAP) #define LIL_FEATURE_NORMAL_1ST #undef _NORMALMAP #endif #if defined(EFFECT_BUMP) #define LIL_FEATURE_NORMAL_2ND #undef EFFECT_BUMP #endif #if defined(SOURCE_GBUFFER) #define LIL_FEATURE_ANISOTROPY #undef SOURCE_GBUFFER #endif #if defined(_GLOSSYREFLECTIONS_OFF) #define LIL_FEATURE_REFLECTION #undef _GLOSSYREFLECTIONS_OFF #endif #if defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) #define LIL_FEATURE_MATCAP #undef _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A #endif #if defined(_SPECULARHIGHLIGHTS_OFF) #define LIL_FEATURE_MATCAP_2ND #undef _SPECULARHIGHLIGHTS_OFF #endif #if defined(GEOM_TYPE_MESH) #define LIL_FEATURE_MatCapBumpMap #define LIL_FEATURE_MatCap2ndBumpMap #undef GEOM_TYPE_MESH #endif #if defined(_METALLICGLOSSMAP) #define LIL_FEATURE_RIMLIGHT #undef _METALLICGLOSSMAP #endif #if defined(GEOM_TYPE_LEAF) #define LIL_FEATURE_RIMLIGHT_DIRECTION #undef GEOM_TYPE_LEAF #endif #if defined(_SPECGLOSSMAP) #define LIL_FEATURE_GLITTER #undef _SPECGLOSSMAP #endif #if defined(_PARALLAXMAP) #define LIL_FEATURE_PARALLAX #undef _PARALLAXMAP #endif #if defined(PIXELSNAP_ON) #define LIL_FEATURE_POM #undef PIXELSNAP_ON #endif #if defined(_FADING_ON) #define LIL_FEATURE_DISTANCE_FADE #undef _FADING_ON #endif #if defined(_MAPPING_6_FRAMES_LAYOUT) #define LIL_FEATURE_AUDIOLINK #undef _MAPPING_6_FRAMES_LAYOUT #endif #if defined(_SUNDISK_HIGH_QUALITY) #define LIL_FEATURE_AUDIOLINK_LOCAL #undef _SUNDISK_HIGH_QUALITY #endif #if defined(GEOM_TYPE_BRANCH_DETAIL) #define LIL_FEATURE_DISSOLVE #undef GEOM_TYPE_BRANCH_DETAIL #endif #if defined(_DETAIL_MULX2) #define LIL_FEATURE_OUTLINE_TONE_CORRECTION #undef _DETAIL_MULX2 #endif //---------------------------------------------------------------------------------------------------------------------- // Always defined keywords #define LIL_FEATURE_ANIMATE_MAIN_UV #define LIL_FEATURE_DECAL #define LIL_FEATURE_SHADOW_3RD #define LIL_FEATURE_SHADOW_LUT #define LIL_FEATURE_RECEIVE_SHADOW #define LIL_FEATURE_EMISSION_UV #define LIL_FEATURE_ANIMATE_EMISSION_UV #define LIL_FEATURE_EMISSION_MASK_UV #define LIL_FEATURE_ANIMATE_EMISSION_MASK_UV #define LIL_FEATURE_EMISSION_GRADATION #define LIL_FEATURE_AUDIOLINK_VERTEX #define LIL_FEATURE_CLIPPING_CANCELLER #define LIL_FEATURE_ANIMATE_OUTLINE_UV #define LIL_FEATURE_OUTLINE_RECEIVE_SHADOW #define LIL_FEATURE_FUR_COLLISION #define LIL_FEATURE_MainGradationTex #define LIL_FEATURE_MainColorAdjustMask #define LIL_FEATURE_Main2ndTex #define LIL_FEATURE_Main2ndBlendMask #define LIL_FEATURE_Main2ndDissolveMask #define LIL_FEATURE_Main2ndDissolveNoiseMask #define LIL_FEATURE_Main3rdTex #define LIL_FEATURE_Main3rdBlendMask #define LIL_FEATURE_Main3rdDissolveMask #define LIL_FEATURE_Main3rdDissolveNoiseMask #define LIL_FEATURE_AlphaMask #define LIL_FEATURE_BumpMap #define LIL_FEATURE_Bump2ndMap #define LIL_FEATURE_Bump2ndScaleMask #define LIL_FEATURE_AnisotropyTangentMap #define LIL_FEATURE_AnisotropyScaleMask #define LIL_FEATURE_AnisotropyShiftNoiseMask #define LIL_FEATURE_ShadowBorderMask #define LIL_FEATURE_ShadowBlurMask #define LIL_FEATURE_ShadowStrengthMask #define LIL_FEATURE_ShadowColorTex #define LIL_FEATURE_Shadow2ndColorTex #define LIL_FEATURE_Shadow3rdColorTex #define LIL_FEATURE_BacklightColorTex #define LIL_FEATURE_SmoothnessTex #define LIL_FEATURE_MetallicGlossMap #define LIL_FEATURE_ReflectionColorTex #define LIL_FEATURE_ReflectionCubeTex #define LIL_FEATURE_MatCapTex #define LIL_FEATURE_MatCapBlendMask #define LIL_FEATURE_MatCapBumpMap #define LIL_FEATURE_MatCap2ndTex #define LIL_FEATURE_MatCap2ndBlendMask #define LIL_FEATURE_MatCap2ndBumpMap #define LIL_FEATURE_RimColorTex #define LIL_FEATURE_GlitterColorTex #define LIL_FEATURE_GlitterShapeTex #define LIL_FEATURE_EmissionMap #define LIL_FEATURE_EmissionBlendMask #define LIL_FEATURE_EmissionGradTex #define LIL_FEATURE_Emission2ndMap #define LIL_FEATURE_Emission2ndBlendMask #define LIL_FEATURE_Emission2ndGradTex #define LIL_FEATURE_ParallaxMap #define LIL_FEATURE_AudioLinkMask #define LIL_FEATURE_AudioLinkLocalMap #define LIL_FEATURE_DissolveMask #define LIL_FEATURE_DissolveNoiseMask #define LIL_FEATURE_OutlineTex #define LIL_FEATURE_OutlineWidthMask #define LIL_FEATURE_OutlineVectorTex #define LIL_FEATURE_FurNoiseMask #define LIL_FEATURE_FurMask #define LIL_FEATURE_FurLengthMask #define LIL_FEATURE_FurVectorTex #endif