#define LIL_BRP #include "UnityCG.cginc" #include "AutoLight.cginc" #include "Lighting.cginc" #include "UnityMetaPass.cginc" #if defined(UNITY_SHOULD_SAMPLE_SH) #undef UNITY_SHOULD_SAMPLE_SH #define UNITY_SHOULD_SAMPLE_SH 1 #define LIL_FORCED_SH #endif #include "openlit_core.hlsl" #undef UNITY_SHOULD_SAMPLE_SH #define UNITY_SHOULD_SAMPLE_SH (defined(LIGHTPROBE_SH) && !defined(UNITY_PASS_FORWARDADD) && !defined(UNITY_PASS_PREPASSBASE) && !defined(UNITY_PASS_SHADOWCASTER) && !defined(UNITY_PASS_META))