#if UNITY_EDITOR using UnityEditor; using UnityEngine; namespace lilToon { public class lilConstants { public const string currentVersionName = "1.3.6"; public const int currentVersionValue = 32; internal const string boothURL = "https://lilxyzw.booth.pm/"; internal const string githubURL = "https://github.com/lilxyzw/lilToon"; internal const string versionInfoURL = "https://raw.githubusercontent.com/lilxyzw/lilToon/master/version.json"; internal static readonly string[] mainTexCheckWords = new[] {"mask", "shadow", "shade", "outline", "normal", "bumpmap", "matcap", "rimlight", "emittion", "reflection", "specular", "roughness", "smoothness", "metallic", "metalness", "opacity", "parallax", "displacement", "height", "ambient", "occlusion"}; public static readonly Vector2 defaultTextureOffset = new Vector2(0.0f,0.0f); public static readonly Vector2 defaultTextureScale = new Vector2(1.0f,1.0f); public static readonly Vector4 defaultScrollRotate = new Vector4(0.0f,0.0f,0.0f,0.0f); public static readonly Vector4 defaultHSVG = new Vector4(0.0f,1.0f,1.0f,1.0f); public static readonly Vector4 defaultKeys = new Vector4(0.0f,0.0f,0.0f,0.0f); public static readonly Vector4 defaultDecalAnim = new Vector4(1.0f,1.0f,1.0f,30.0f); public static readonly Vector4 defaultDissolveParams = new Vector4(0.0f,0.0f,0.5f,0.1f); public static readonly Vector4 defaultDistanceFadeParams = new Vector4(0.1f,0.01f,0.0f,0.0f); public static readonly Color lineColor = EditorGUIUtility.isProSkin ? new Color(0.35f,0.35f,0.35f,1.0f) : new Color(0.4f,0.4f,0.4f,1.0f); } } #endif