//---------------------------------------------------------------------------------------------------------------------- // Advanced [lilEnum] _Cull ("Cull Mode|Off|Front|Back", Int) = 2 [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("SrcBlend", Int) = 1 [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("DstBlend", Int) = 0 [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendAlpha ("SrcBlendAlpha", Int) = 1 [Enum(UnityEngine.Rendering.BlendMode)] _DstBlendAlpha ("DstBlendAlpha", Int) = 10 [Enum(UnityEngine.Rendering.BlendOp)] _BlendOp ("BlendOp", Int) = 0 [Enum(UnityEngine.Rendering.BlendOp)] _BlendOpAlpha ("BlendOpAlpha", Int) = 0 [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendFA ("ForwardAdd SrcBlend", Int) = 1 [Enum(UnityEngine.Rendering.BlendMode)] _DstBlendFA ("ForwardAdd DstBlend", Int) = 1 [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendAlphaFA ("ForwardAdd SrcBlendAlpha", Int) = 0 [Enum(UnityEngine.Rendering.BlendMode)] _DstBlendAlphaFA ("ForwardAdd DstBlendAlpha", Int) = 1 [Enum(UnityEngine.Rendering.BlendOp)] _BlendOpFA ("ForwardAdd BlendOp", Int) = 4 [Enum(UnityEngine.Rendering.BlendOp)] _BlendOpAlphaFA ("ForwardAdd BlendOpAlpha", Int) = 4 [lilToggle] _ZClip ("ZClip", Int) = 1 [lilToggle] _ZWrite ("ZWrite", Int) = 1 [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Int) = 4 [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0 [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Compare Function", Float) = 8 [Enum(UnityEngine.Rendering.StencilOp)] _StencilPass ("Stencil Pass", Float) = 0 [Enum(UnityEngine.Rendering.StencilOp)] _StencilFail ("Stencil Fail", Float) = 0 [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFail ("Stencil ZFail", Float) = 0 _OffsetFactor ("Offset Factor", Float) = 0 _OffsetUnits ("Offset Units", Float) = 0 [lilColorMask] _ColorMask ("Color Mask", Int) = 15 [lilToggle] _AlphaToMask ("AlphaToMask", Int) = 1 _lilShadowCasterBias ("Shadow Caster Bias", Float) = 0 //---------------------------------------------------------------------------------------------------------------------- // Outline Advanced [lilEnum] _OutlineCull ("Cull Mode|Off|Front|Back", Int) = 1 [Enum(UnityEngine.Rendering.BlendMode)] _OutlineSrcBlend ("SrcBlend", Int) = 1 [Enum(UnityEngine.Rendering.BlendMode)] _OutlineDstBlend ("DstBlend", Int) = 0 [Enum(UnityEngine.Rendering.BlendMode)] _OutlineSrcBlendAlpha ("SrcBlendAlpha", Int) = 1 [Enum(UnityEngine.Rendering.BlendMode)] _OutlineDstBlendAlpha ("DstBlendAlpha", Int) = 10 [Enum(UnityEngine.Rendering.BlendOp)] _OutlineBlendOp ("BlendOp", Int) = 0 [Enum(UnityEngine.Rendering.BlendOp)] _OutlineBlendOpAlpha ("BlendOpAlpha", Int) = 0 [Enum(UnityEngine.Rendering.BlendMode)] _OutlineSrcBlendFA ("ForwardAdd SrcBlend", Int) = 1 [Enum(UnityEngine.Rendering.BlendMode)] _OutlineDstBlendFA ("ForwardAdd DstBlend", Int) = 1 [Enum(UnityEngine.Rendering.BlendMode)] _OutlineSrcBlendAlphaFA ("ForwardAdd SrcBlendAlpha", Int) = 0 [Enum(UnityEngine.Rendering.BlendMode)] _OutlineDstBlendAlphaFA ("ForwardAdd DstBlendAlpha", Int) = 1 [Enum(UnityEngine.Rendering.BlendOp)] _OutlineBlendOpFA ("ForwardAdd BlendOp", Int) = 4 [Enum(UnityEngine.Rendering.BlendOp)] _OutlineBlendOpAlphaFA ("ForwardAdd BlendOpAlpha", Int) = 4 [lilToggle] _OutlineZClip ("ZClip", Int) = 1 [lilToggle] _OutlineZWrite ("ZWrite", Int) = 1 [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineZTest ("ZTest", Int) = 2 [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0 [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255 [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255 [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilComp ("Stencil Compare Function", Float) = 8 [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPass ("Stencil Pass", Float) = 0 [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFail ("Stencil Fail", Float) = 0 [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFail ("Stencil ZFail", Float) = 0 _OutlineOffsetFactor ("Offset Factor", Float) = 0 _OutlineOffsetUnits ("Offset Units", Float) = 0 [lilColorMask] _OutlineColorMask ("Color Mask", Int) = 15 [lilToggle] _OutlineAlphaToMask ("AlphaToMask", Int) = 1