Shader "Hidden/ltspass_transparent" { Properties { lilProperties "Default" lilProperties "DefaultTransparent" } HLSLINCLUDE #define LIL_RENDER 2 ENDHLSL lilSubShaderBRP "DefaultTwoSide" lilSubShaderLWRP "Default" lilSubShaderURP "DefaultTwoSide" lilSubShaderHDRP "DefaultTwoSide" }