Shader "Hidden/ltspass_tess_transparent" { Properties { lilProperties "Default" lilProperties "DefaultTransparent" } HLSLINCLUDE #define LIL_RENDER 2 ENDHLSL lilSubShaderBRP "DefaultTessellationTwoSide" lilSubShaderLWRP "DefaultTessellation" lilSubShaderURP "DefaultTessellationTwoSide" lilSubShaderHDRP "DefaultTessellationTwoSide" }