Shader "Hidden/ltspass_tess_opaque" { Properties { lilProperties "Default" lilProperties "DefaultOpaque" } HLSLINCLUDE #define LIL_RENDER 0 ENDHLSL lilSubShaderBRP "DefaultTessellation" lilSubShaderLWRP "DefaultTessellation" lilSubShaderURP "DefaultTessellation" lilSubShaderHDRP "DefaultTessellation" }