Shader "Hidden/ltspass_tess_cutout" { Properties { lilProperties "Default" lilProperties "DefaultCutout" } HLSLINCLUDE #define LIL_RENDER 1 ENDHLSL lilSubShaderBRP "DefaultTessellation" lilSubShaderLWRP "DefaultTessellation" lilSubShaderURP "DefaultTessellation" lilSubShaderHDRP "DefaultTessellation" }