Shader "Hidden/ltspass_lite_cutout" { Properties { lilProperties "DefaultLite" lilProperties "DefaultCutout" } HLSLINCLUDE #define LIL_RENDER 1 ENDHLSL lilSubShaderBRP "DefaultLite" lilSubShaderLWRP "DefaultLite" lilSubShaderURP "DefaultLite" lilSubShaderHDRP "DefaultLite" }