Shader "Hidden/lilToonMultiRefraction" { Properties { lilProperties "Default" lilProperties "DefaultRefraction" } lilSubShaderTags {"RenderType" = "Opaque" "Queue" = "Transparent-100"} lilSubShaderBRP "DefaultMultiRefraction" lilSubShaderLWRP "DefaultMultiRefraction" lilSubShaderURP "DefaultMultiRefraction" lilSubShaderHDRP "DefaultMultiRefraction" CustomEditor "*LIL_EDITOR_NAME*" }