Shader "_lil/[Optional] lilToonLiteOverlay" { Properties { lilProperties "DefaultLite" lilProperties "DefaultTransparent" } lilPassShaderName "Hidden/ltspass_lite_transparent" lilSubShaderTags {"RenderType" = "TransparentCutout" "Queue" = "AlphaTest+10"} lilSubShaderBRP "DefaultUsePassOverlay" lilSubShaderLWRP "DefaultUsePassOverlay" lilSubShaderURP "DefaultUsePassOverlay" lilSubShaderHDRP "DefaultUsePassOverlay" CustomEditor "*LIL_EDITOR_NAME*" }