Shader "Hidden/lilToonLite" { Properties { lilProperties "DefaultLite" lilProperties "DefaultOpaque" } lilPassShaderName "Hidden/ltspass_lite_opaque" lilSubShaderTags {"RenderType" = "Opaque" "Queue" = "Geometry"} lilSubShaderBRP "DefaultUsePass" lilSubShaderLWRP "DefaultUsePass" lilSubShaderURP "DefaultUsePass" lilSubShaderHDRP "DefaultUsePass" CustomEditor "*LIL_EDITOR_NAME*" }